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There are currently 33 users playing Freelancer on 32 servers.
October. 19, 2017
The Starport Forum Index > All Posts (Thaddeus)

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Re: 3D Model Showroom
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Quote:

Glac wrote:
https://new.vk.com/video36201919_456239020
Many thanks Jeyder to help animate my model.


That is quite superb

Posted on: 2016/6/19 17:20
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Re: update help
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Nathan, welcome to the forum. Nice to see people returning to Freelancer after so many years.

Microsoft only released one official patch (1.1) although others have been released by some very dedicated enthusiasts.

Current bench mark is Adoxas JFLP

get it here

This corrects many deficiencies and adds some content to the original game, also adds widescreen support too

Posted on: 2015/10/5 8:37
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Re: Issue with obj2sur multipart moveables
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Simple answer is it doesnt work for animated multipart surs. I've had to use approximate single parts in the past - not very ideal at all. Also animated preset rotated parts dont conform either. The sur remains in the original (usual horizontal, but however its setup) plane and doesnt conform to the parts new preset angle.

Posted on: 2015/6/30 8:19
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Re: Dev's Limit Breaking 101 Techniques
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Quote:

Gold_Sear wrote:

- surprise_ge_fighter5; most likely bug, since all other surprise ships do have LODranges


just a typo I would think. the whole
Code:
LODranges = 
line is missing from the arch entry.

Posted on: 2015/6/10 16:43
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Re: Standalone Riff/Wav Converter
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had a go myself and message is
Quote:
RiffWavConverter.exe is not a valid Win32 application


using the x86 version of the file

Posted on: 2015/6/2 13:02
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Re: DSE Object Unknown from New York System Sector E3
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yes, remove the
Code:
reputation = co_me_grp
from the shipyard elements of Li01_14

*do not remove the reputation line from the main base parent component

dont do anything to Li01_07 that was just an example

Posted on: 2015/4/20 19:00
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Re: Badlands' Asteroids problem
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Have you added
Code:
phantom_physics = true
to the "Badlands_" asteroids in asteroidarch.ini or lost the .sur somehow?

Posted on: 2015/4/19 12:23
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Re: DSE Object Unknown from New York System Sector E3
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It is the shipyard element in E3, so, Baltimore Li01_14. Li01_07 employs the same elements but without a reputation = line, could give that a try

*edited your image code

Posted on: 2015/4/19 12:16

Edited by Thaddeus on 2015/4/19 12:25:07
Edited by Thaddeus on 2015/4/19 12:29:44
Edited by Thaddeus on 2015/4/20 18:55:30
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Re: [The Starport News]Server Switch & Site Direction
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Very good. Good luck!

Posted on: 2015/4/8 10:24
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Re: Help needed with Freelancer Explorer
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I had a similar error modding the vanilla Tohoku system. Came down to the arch radiation zone wasnt being recognised by fle. Maybe you have an ini error or something similar. After that experience I made a duplicate of the system to be modded and only included items I wanted to link with patrol paths, I then cut and pasted the fle patrol paths back into the mod file (after a lot of text editing). Personally I wouldnt let fle anywhere near my active mod files these days.

Posted on: 2015/3/25 9:55
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Re: Moors
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you have to add Dock Cameras on the model .cmp for the moor mounts - then they play out like they should

Posted on: 2015/2/22 21:28
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Re: Trade?
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I used to buy boron at Pittsburg (cheapest) then take it to Leeds. Might not want to do that in a Starflier though

Posted on: 2014/9/5 15:14
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Re: order mod in 1080 p resolution
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you have to use the full url http://www.youtube.com/watch?v=9Uwe3j-20cY&feature=youtu.be rather than the link provided by youtube. also dont use https://

Posted on: 2014/9/2 17:56

Edited by Thaddeus on 2014/9/2 18:03:14
Edited by Thaddeus on 2014/9/2 18:07:49
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Re: Looking for mod Evolution 129.17
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for the sake of the next guy, post the link or message me and I'll upload it to the download section

Posted on: 2014/8/20 23:41
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Re: Issue with transparent cockpit glass
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What is the issue? glass appears to be in place and transparent, what effect were you looking for?

Posted on: 2014/8/15 19:57
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