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There are currently 115 users playing Freelancer on 43 servers.
September. 24, 2017
The Starport Forum Index > All Posts (HeIIoween)

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Re: The Great What Are You Listening to Thread ;D
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Not bad.

Posted on: 9/6 16:37
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Re: Anyone still around?
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So. Even dunno. Everything in this world cycles. So need to wait when FL will be as contemporary art / hipster thing

Posted on: 7/22 5:35
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Change base reputation server-side. Again
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Guys from China asked.
Obviously we know how to do it, but may be some one knows more

Quote:
we hope you can help us to solve some technical problems.About change the rep or the blood of NPC station


Its unstable because client needs changes at mbases.ini too or blood of your station npc's will stay as is.
So server-side solution changes only station blood but not npc's at all:

- Adoxa's patch at content.dll offset 11BCF4 with value -1.0f
- Adoxa's patch at content.dll offset 0C458F, 8B0482->33C090
Or server will crash if any ship with old blood will try to dock.
Stable way to change reputations of ships flying around to base-friendly.
P.S. Integrated disco patch Content-0C458F works against server crashes too at this case, but not always helps...

Next open desired system file and get station for example:
DATA\UNIVERSE\SYSTEMS\KU01\ku01.ini

Code:
[Object]
nickname = Ku01_04
ids_name = 196738
pos = -2362, 0, 50736
rotate = 0, 70, 0
archetype = largestation1
ids_info = 65737
dock_with = Ku01_04_Base
base = Ku01_04_Base
reputation = co_ic_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = li_rockford_head, li_rockford_body
difficulty_level = 7
loadout = space_station_co_02
pilot = pilot_solar_easy


make it other blood:

Code:
[Object]
nickname = Ku01_04
ids_name = 196738
pos = -2362, 0, 50736
rotate = 0, 70, 0
archetype = largestation1
ids_info = 65737
dock_with = Ku01_04_Base
base = Ku01_04_Base
reputation = fc_gc_grp ; < -- here
faction = fc_gc_grp ; <-- here
behavior = NOTHING
voice = atc_leg_m01
space_costume = li_rockford_head, li_rockford_body
difficulty_level = 7
loadout = space_station_co_02
pilot = pilot_solar_easy


Open DATA\MISSIONS\mbases.ini

Get
Code:
[MBase]
nickname = Ku01_06_Base


change
Code:
local_faction = co_shi_grp

to
Code:
local_faction = fc_gc_grp


and change all dealers to fc_gc_grp or friendly faction under this [MBase] section
or they will not sell you anything

Posted on: 4/5 10:17
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Re: OpenGL Rendering
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It looks more classic. Love it
How about performance?

Posted on: 3/16 7:00
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Re: FLStat data extraction tool
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Got solution:
- Ships - Right click - Copy table - paste into file 1
- Ships - Show blank items - Right click - Copy table - paste into file 2

Compare files 1 and 2:
- now we know which ships are not in markets

Posted on: 2/14 12:26
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Re: FLStat data extraction tool
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More than enough. Intresting which items are not in shop

Posted on: 2/13 12:02
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Re: FLStat data extraction tool
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Uhh... Another idea - to show only blank items in addition to "Show blank items"

Posted on: 2/12 19:52
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Re: Re: Effects showroom!
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@Jeider I think 1 or 2 debrises shoud go away and dissapear like at freeport 7 or vanila capital ships

Posted on: 1/9 9:47
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Re: Howto: Run the Freelancer game (SP, MP) and also the SERVER including FLHook on LINUX with Wine
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Reporting FLHook 3.0 working ...
... without condata.dll and event.dll even if msvc*90.dll's are present.
So, the fix, i think, to rebuild them with Visual Studio 2015

Posted on: 2016/11/21 18:06
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Another one Unity Related Noname
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Open in new window

Posted on: 2016/11/6 1:33
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Re: What degree of support for Vanilla overhaul?
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Sooner or later you will stuck with desicion "to mod or not to mod", because just overhaul is not enough.

Posted on: 2016/10/7 9:01
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Re: Changing Save game location?
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Posted on: 2016/9/12 12:36
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Re: OpenGL Rendering
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Quote:

Schmackbolzen wrote:
I can, but I am not sure what you want to see there? You'll get me flying wild behind some ships

...


I do not want to see - i want to feel and compare with vanilla
It is because when player going to complete missions - he is blind usually about game details. If he feels comfortable in this moment - then success

Posted on: 2016/9/4 18:39
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Re: OpenGL Rendering
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Quote:

Schmackbolzen wrote:
...
I can make another video, but for that I would use the settings you prefer
...

Can you record video with regular random mission at 1280x800 resolution?

Posted on: 2016/9/3 22:39
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Re: OpenGL Rendering
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Yes. Looks like covered in oil. I dont know how it is bad ot good. Gameplay video is needed

Posted on: 2016/9/3 15:04
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