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There are currently 254 users playing Freelancer on
86 servers. | May. 26, 2013 |
The Starport Forum Index
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All Posts (themilkman)
Re: Audio problem using Windows 7 as OS. |
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Try disabling 3d sound in your settings.
Posted on: 2012/7/28 22:24
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Re: Unused features |
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Great finds He11oween.
A few more from content.dll: Cnd_InZone = (bool), (ship), (type) Types are: OBJECT_ZONE, EXCLUSION_ZONE, NEBULA_ZONE, DUST_ZONE Will fire if ship is or is not in the specified type of zone, depending on bool. Cnd_JumpgateAct (No idea what this one does) Act_PlayNN (No idea what this one does)
Posted on: 2012/7/25 22:43
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Quaternion/Euler angles converter |
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Tired of putting random values in your storyline scripts until you get a decent result? Know what the perfect Euler angles would be, but just can't guess the right quaternion to match?
Introducing... The Quaternion/Euler Angles Converter! Now you can convert between your favorite rotation matrix formats in a snap... never again will you have to tire endlessly trying to figure out those strange four number quaternion things! To convert to Euler angles: flquat <w> <x> <y> <z> To convert to quaternions: flquat <x> <y> <z> Radians? Who needs 'em! Just shove your rotations into the Converter and get perfection in a pinch! (tm)
Posted on: 2012/7/21 23:51
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Re: Cloaking Transparency |
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Cloaking devices activate and deactivate the same way as when you click on a weapon slot on your HUD to stop it from firing on left click. However, if a cloaking device is equipped it isn't visible on your HUD, so that's why external code is required to activate/deactivate it.
FLHook monitors for the /cloak commands and enables/disables the equipment slot which the cloaking device is in. This is also how KP Lol and probably how Procyon's client-side hook works too... only they monitor for keypresses instead of commands.
Posted on: 2012/7/21 21:01
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Re: Unused features |
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Just popping in
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Relating to storyline scripts, I dug up a few interesting strings in Content.dll a while back:
Act_SpawnShipRel Act_SetFlee Act_RepChangeRequest Act_RelocateForm Act_PlayerForm Act_PilotParams Cnd_CmpToPlane Cnd_JumpgateAct Cnd_RumorHeard I never tested these very thoroughly but Rasauul did conduct quite a respectable amount of experiments. Most of his findings can be found on this thread from TLR: Storyline Mission Tutorial
Posted on: 2012/7/5 0:23
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Interesting discovery |
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Just popping in
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Posts:
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A few months ago, I decided to watch the Freelancer credits for no reason, and vaguely remembered a character on Trenton having the same name as one of the people on the list. Then I noticed the name Brandon Rowlett, who I immediately recognized as the FP7 survivor from Mission 4 who is brutally Moonstalkered to death upon entering California.
A couple days ago, I found that old post on TLR and wondered just how many devs named characters after themselves. So I got out good old FLed-IDS, and Googled the Freelancer credits. A surprising majority of the FL developers had named characters after themselves. Some people were so important that they even had TWO characters named after them, however, some of the unlucky ones who didn't have a character named after them were the ones responsible for marketing, producers, etc.. I recorded their names, the role they had in creating the game, and their identity in the game. I've attached the list, in case you care.
Posted on: 2011/11/2 20:10
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Extracting Starlancer textures |
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Just popping in
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Joined:
2010/4/10 22:59 Group:
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Posts:
7
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I can only seem to find SLedit beta version 2.0 and over, and when I try to extract the textures with these versions the extract button is greyed out and I cannot click it. Can someone please give me an installation of SLEdit version <2.0?
Thanks
Posted on: 2010/7/6 20:52
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