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There are currently 111 users playing Freelancer on
85 servers. | June. 20, 2013 |
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Re: Homeworld 2 modding |
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Home away from home
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Not knocking, lost my stick some time ago.
Its just that my hardware as well as my organic equipment to look at it with has timed out. ![]()
Posted on: 6/6 19:57
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"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: Milkshape work |
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Hi Jaeger.
Try to do it first, and ask questions here when you have problems.
Posted on: 6/6 19:54
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"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: HELP: Cannot dock normally |
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Tut tut, old friend!
You are sounding cynical ![]() Was "embarassing" the right word to use here? ![]() We were all inexpert at one time, and people stepped in to help time and time again. If they hadn't we would have soon lost interest in the subject and the community too.
Posted on: 6/6 19:50
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"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: Homeworld 2 modding |
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I agree with FF - plus, my poor old single-cpu plodder struggles more with them. And my eyesight can't differentiate either.
And my beard gets in the way. And when they are too realistic-looking, the fun has gone. ![]() But still, it is often excellent work and a wonder to behold.
Posted on: 6/3 19:31
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"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: .obj -> .sur converter |
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Here they are, P1p3r's latest importer and exporter, to save people time. They are the same ones as I uploaded on the original thread, but it takes time to find them there.
Does the importer (or exporter) still reverse the harpdoint triangles or was that fixed? Has anyone heard from P1p3r? It's worrying, in case something happened to him?
Posted on: 5/12 5:24
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"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: .obj -> .sur converter |
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Thanks for your converter Schmack.
And thank you for your tutes, Skotty, great work. So are those the latest importer and exporter?
Posted on: 5/9 15:24
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"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: .obj -> .sur converter |
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Hi guys.
I was looking back for P1p3r's CMP importer and exporter, the last ones I could find were the ones I put together on that thread on 30th December 2011. Are those the latest? P1p3r seems to have disappeared?
Posted on: 5/8 0:06
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"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: spacescape-0.3 |
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Nice pointer, Daywalker, thanks.
CubeMapGen is still supported by a new project, and there is a later version (1.6) here: http://code.google.com/p/cubemapgen/downloads/list The author has a blog here to help with the new features: http://seblagarde.wordpress.com/2012/ ... ysically-based-rendering/ You might also like DDSView by Nicolas Weber to see your Cubemaps quickly: http://www.amnoid.de/ddsview/
Posted on: 4/1 1:20
Edited by StarTrader on 2013/4/1 1:35:24
Edited by StarTrader on 2013/4/1 1:38:39 |
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"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: Converting mod to open single player |
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I'm sure that was solved some time ago, but can't find it.
Can anyone help find the thread? Doesn't XP compatibility mode work? Also you might try a Virtual XP machine running on your Windows 7, using Virtual Box or other free virtualisation software?
Posted on: 3/26 15:53
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"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: 3D Model Showroom |
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Always amazing work, guys.
Posted on: 3/26 15:47
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"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: Ok so I'm only 10 years behind... |
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Yep - open system chat (Y) and talk to a couple of players first before you launch.
Or go on a quiet server and build up your skills money and courage, and then choose a server and mod you fancy. Take a long-term view, you will probably be playing for a couple of years once you start! So... if you're hooked up, get ready for cold dinners, dinners in the dog, long separations, the kids (if you have them) growing up and looking different, and who knows, maybe a divorce! lol
Posted on: 3/26 15:44
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"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: Milkshape Exporting |
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Quote:
Mediafire requires sign-up, I don't do that so I can;t access the files, Sumanuti. I use www.fileswap.com, they promise it is permanent (but only time will tell) and you can upload files there for free and anyone can download them for free and no sign-up, and you can get more free storage capacity just by creating a free, no-strings account.
Posted on: 3/13 22:17
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"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: Milkshape Exporting |
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Not sure what to suggest, sorry.
Anyone else can help?
Posted on: 3/13 22:13
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"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: Milkshape Exporting |
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There are several exporters, two of them do this (crazy lines with vertices miles away from the model).
I can't remember but I think P1p3r's one also does this from time to time, and there are some hardpoints it can't handle and crashes. To save you some time, here are both P1p3r's Importer and his Exporter from my Milkshape folder, unzip them into you Milkshape root folder and remove or rename the old ones you have. I think they are the latest version but it's worth doublechecking if you still get problems.
Posted on: 3/12 23:48
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"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: Commodities and Bases |
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If you mean the difference in pricing, to make the trading work, then yes it is quite complex.
It's been done quite well in the original game, so that you need to travel a long distance to make more profit, with small price changes in nearby systems to the one where you purchased that commodity. But still there were loopholes and when you found them you could make a big profit in a short time. When there were no tools it was frustratingly long to discover the routes, now there are tools such as FL Companion which display prices for commodities at all bases, with profits and distance and time needed to make the journey, and using this type of tool you can easily work out cyclic routes so that you make a profit in each "leg" of the route. Now to redistribute prices? Much harder. I have no idea if anyone has written a tool to help with this? The principle is the same, starting price from one system incrementing with distance from that system to bases in other systems. But there will always be loopholes when there are multiple producing bases in different systems through the galaxy. One way to lay it out might be to define different commodities in different systems, with limited supplying bases, and only bought at good prices by certain bases in other distant systems, with other bases offering a much lower price or 0. On the other thread, it seems that a multiplier of 0 prevents the commodity from showing at a base and in your cargo hold when you land at that base? So if this is the case, that would be a way to prevent the player from selling a particular commodity at particular bases. As long as the commodity re-appears in the cargo hold when the player lands at a base which does accept that commodity. Note that there are also other ways to limit trading of commodities: the player's Rank, and the player's Reputation with that base. So players can be limited to trading a particular commodity only at certain factions' bases with whom they are neutral or friendly (the scale is -1 for totally hostile through 0 for neutral and to +1 for madly in love), and if they are at more than a certain Rank. Hope this helps, if I got it wrong and you need different info please ask again and anyone will help more. And if anyone knows a redistribution tool for commodities and prices (not the tool to just amend or scramble all commodity prices) please tell & link.
Posted on: 3/10 1:32
Edited by StarTrader on 2013/3/10 1:39:05
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"C" for "Caterpillar"... "Cool"... "Cheesey"!
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P1p3rs Latest CMP plugins.zip