Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Donations
Monthly costs: -50€
Income (ads): +25€
Donations (last month): +0€

Current balance: -65€
(last updated 2013/05)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Random Image
Collapse/Expand Poll
Would you be interested in Star Citizen modding?
Yes.
No, not interested in SC mods/modding.
No, not interested in SC in general.
Total Votes: 281
3 Comments
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Twitter
Collapse/Expand Who's Online
22 user(s) are online (12 user(s) are browsing Forum)

Members: 1
Guests: 21

FriendlyFire, more...
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 261 users playing Freelancer on 87 servers.
May. 26, 2013
The Starport Forum Index > All Posts (Trent)

Bottom Bottom   Previous Topic   Next Topic

(1) 2 3 »


Re: Widescreen/HDMI
Not too shy to talk
Joined:
2008/5/26 19:58
Group:
Registered Users
Posts: 55
Offline
Well in theory I should get rid of the distortion when using the differnt fov values. I set the WinCamera back to the default value, which sets the HUD back into the position it was in before the changes... which isn't perfect but better for actual playing since the player's names can be identified again

Posted on: 2009/4/19 13:18
Report Top
Topic | Forum


Re: Widescreen/HDMI
Not too shy to talk
Joined:
2008/5/26 19:58
Group:
Registered Users
Posts: 55
Offline
Does anybody know how to calculate new fixed_height values for the fonts?

EDIT: I tried using the calculator for 1280x1024, which gave me the following values:
Code:
[WinCamera]
fovx = 51.4807577023

[CockpitCamera]
fovx = 66.5644552838
znear = 2.000000

[ChaseCamera]
fovx = 66.5644552838

[DeathCamera]
fovx = 66.5644552838


Now, the screen looks like this:
Open in new window

My playername is test1, so ~4 characters are chopped off... is this fixed with setting the font-heights? Also, the HUD seems a bit chopped off at the ends.. but I guess one can't improve that, given that the elements just about align correctly with 4:3 fovx values.

Posted on: 2009/4/19 12:39
Report Top
Topic | Forum


Re: Bank system
Not too shy to talk
Joined:
2008/5/26 19:58
Group:
Registered Users
Posts: 55
Offline
If I remember correctly, this is the way banking works in CD 1.31:
you'll need the following command specified in messageboarddb.ini:
Code:
[Command]
Type = ESB
Cmd = esbtransfer


Then you can type /info esbtransfer <player> <amount>, <amount> will be transferred to <player> and 5% (?) of <amount> to [ESB]Manhattan_Zentrale (you've probably come accross an error message about this character not existing when you start CD).. our bank used to be called ESB, therefore the names... you could give the command another identifier though in the ini (e.g. Cmd = transfer), but I'm pretty sure that the character's name is hardcoded.

Note: This will result in the transferring player getting kicked, and the recipient will get a message that the next time he logs in he'll find some more cash on himself

(For some weird reason my CD in my virtualbox isn't working again, so I can't test it atm, but I'm pretty sure the above is correct)

Posted on: 2009/4/16 11:27
Report Top
Topic | Forum


Re: FLMM 1.5 beta
Not too shy to talk
Joined:
2008/5/26 19:58
Group:
Registered Users
Posts: 55
Offline
I remember that FLMM 1.4beta something failed deactivating mods that had something like this in their script:

rename file (to make a backup)
copy file from mod dir to FL dir (to replace the file that was just renamed)

... looked like the scripts were parsed in the same direction during both activation and deactivation.

Posted on: 2009/3/26 22:49
Report Top
Topic | Forum


Re: cheaters death error
Not too shy to talk
Joined:
2008/5/26 19:58
Group:
Registered Users
Posts: 55
Offline
Hi,

firstly, sorry for not showing up here anymore for a LONG time... Uni has been keeping me busy at a rate that requires more than 24h/day to get everything done... -.-

anyway,
The error message happens because you activated the MySQL features, which require a DLL that was never released. To get rid of it, just uncheck the "Load (or unload) library" checkbox under properties->SQLDLL config

Basically my aim was to develop a forum based system that allowed users to buy and sell stuff like lights and NPC-tags, and although it worked on my local win server 03 machine, it caused CD to crash on the windows 2000 machine we used for Leipzig City, and I never found out why before the server was closed

Posted on: 2009/3/18 7:55
Report Top
Topic | Forum


Re: [Latest] Possible Infection
Not too shy to talk
Joined:
2008/5/26 19:58
Group:
Registered Users
Posts: 55
Offline
Did it ask you to download & execute a file or did it use some browser flaw to do a drive by attack that didn't require user interactions?

Posted on: 2009/1/17 12:19
Report Top
Topic | Forum


Re: Freelancer-patch.de.vu
Not too shy to talk
Joined:
2008/5/26 19:58
Group:
Registered Users
Posts: 55
Offline
As far as I remember, the .de.vu domains automatically activate popups, too. You should be able to disable them in the control panel of the domain though, if I remember correctly and assuming the stuff hasn't changed in the past.. x years *lol*

Posted on: 2009/1/13 9:22
Report Top
Topic | Forum


Re: Weapon enhancers?
Not too shy to talk
Joined:
2008/5/26 19:58
Group:
Registered Users
Posts: 55
Offline
Does anyone remember the Ioncross Total War server? They had e.g. speed enhancers for ships, which, when bought, would lead to a kick and exchange your engine for a faster version (at least I guess so, I didn't code it )... I think one could do something like this, but with weapons (that are exchanged more often than ships) some more elegant solution should be used...

Posted on: 2008/11/12 17:50
Report Top
Topic | Forum


Re: Send HTTP request?
Not too shy to talk
Joined:
2008/5/26 19:58
Group:
Registered Users
Posts: 55
Offline
Quote:
PS. others about queue and http timeout, i dont want to see flhook and flserver lag when it sending request to a slow http server, how i avoid this problem?


When you need to send a request, shove it in a queue handled by another thread It gets a bit complicated when you need to react on replies, but there should be loads of stuff on threading & queuing on the web... try codeproject or codeguru.

Posted on: 2008/11/9 7:01
Report Top
Topic | Forum


Re: Anti Cheat
Not too shy to talk
Joined:
2008/5/26 19:58
Group:
Registered Users
Posts: 55
Offline
Quote:
FLhook has a lot better functionality in the way it accesses FL Server and i have looked at the source code but am unable to follow it. What I would like is a FLHook dll that allows external access to it's commands and is C# friendly


To be honest, I dislike the idea of people executing whatever they want on my machine, which somehow seems to be the next step...

Posted on: 2008/11/5 2:10
Report Top
Topic | Forum


Re: Serverside Hit Detection
Not too shy to talk
Joined:
2008/5/26 19:58
Group:
Registered Users
Posts: 55
Offline
I think that this is VERY good. Much appreciated!

Posted on: 2008/9/19 20:55
Report Top
Topic | Forum


Re: Help needed for cheaters death
Not too shy to talk
Joined:
2008/5/26 19:58
Group:
Registered Users
Posts: 55
Offline
the registry path should be either HKLM\Software\LeipzigCity\CheatersDeath or HKCU\Software\LeipzigCity\CheatersDeath

Posted on: 2008/9/15 23:30
Report Top
Topic | Forum


Re: Best of FL part 2
Not too shy to talk
Joined:
2008/5/26 19:58
Group:
Registered Users
Posts: 55
Offline
I really like the warptunnel

Posted on: 2008/9/15 23:25
Report Top
Topic | Forum


Re: How to turn
Not too shy to talk
Joined:
2008/5/26 19:58
Group:
Registered Users
Posts: 55
Offline
I personally fly with WASD & a few others that are "in range", which is why I suggested the rebind

Posted on: 2008/9/10 8:10
Report Top
Topic | Forum


Re: Fields with Multiple Loot Types
Not too shy to talk
Joined:
2008/5/26 19:58
Group:
Registered Users
Posts: 55
Offline
Does the CTD occure if the fields are set to visit = 128 (invisible on starmap) as well?

just a random idea ^^

Posted on: 2008/9/10 8:07
Report Top
Topic | Forum



Top Top
(1) 2 3 »



[Advanced Search]