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There are currently 261 users playing Freelancer on
87 servers. | May. 26, 2013 |
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All Posts (Trent)
Re: Widescreen/HDMI |
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Not too shy to talk
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Well in theory I should get rid of the distortion when using the differnt fov values. I set the WinCamera back to the default value, which sets the HUD back into the position it was in before the changes... which isn't perfect but better for actual playing since the player's names can be identified again
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Posted on: 2009/4/19 13:18
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Re: Widescreen/HDMI |
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Not too shy to talk
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Does anybody know how to calculate new fixed_height values for the fonts?
EDIT: I tried using the calculator for 1280x1024, which gave me the following values: Code: [WinCamera]Now, the screen looks like this: ![]() My playername is test1, so ~4 characters are chopped off... is this fixed with setting the font-heights? Also, the HUD seems a bit chopped off at the ends.. but I guess one can't improve that, given that the elements just about align correctly with 4:3 fovx values.
Posted on: 2009/4/19 12:39
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Re: Bank system |
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Not too shy to talk
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If I remember correctly, this is the way banking works in CD 1.31:
you'll need the following command specified in messageboarddb.ini: Code: [Command]Then you can type /info esbtransfer <player> <amount>, <amount> will be transferred to <player> and 5% (?) of <amount> to [ESB]Manhattan_Zentrale (you've probably come accross an error message about this character not existing when you start CD).. our bank used to be called ESB, therefore the names... you could give the command another identifier though in the ini (e.g. Cmd = transfer), but I'm pretty sure that the character's name is hardcoded. Note: This will result in the transferring player getting kicked, and the recipient will get a message that the next time he logs in he'll find some more cash on himself (For some weird reason my CD in my virtualbox isn't working again, so I can't test it atm, but I'm pretty sure the above is correct)
Posted on: 2009/4/16 11:27
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Re: FLMM 1.5 beta |
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Not too shy to talk
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Posts:
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I remember that FLMM 1.4beta something failed deactivating mods that had something like this in their script:
rename file (to make a backup) copy file from mod dir to FL dir (to replace the file that was just renamed) ... looked like the scripts were parsed in the same direction during both activation and deactivation.
Posted on: 2009/3/26 22:49
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Re: cheaters death error |
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Not too shy to talk
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Posts:
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Hi,
firstly, sorry for not showing up here anymore for a LONG time... Uni has been keeping me busy at a rate that requires more than 24h/day to get everything done... -.- anyway, The error message happens because you activated the MySQL features, which require a DLL that was never released. To get rid of it, just uncheck the "Load (or unload) library" checkbox under properties->SQLDLL config ![]() Basically my aim was to develop a forum based system that allowed users to buy and sell stuff like lights and NPC-tags, and although it worked on my local win server 03 machine, it caused CD to crash on the windows 2000 machine we used for Leipzig City, and I never found out why before the server was closed ![]()
Posted on: 2009/3/18 7:55
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Re: [Latest] Possible Infection |
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Not too shy to talk
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Did it ask you to download & execute a file or did it use some browser flaw to do a drive by attack that didn't require user interactions?
Posted on: 2009/1/17 12:19
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Re: Freelancer-patch.de.vu |
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Not too shy to talk
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Joined:
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Posts:
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As far as I remember, the .de.vu domains automatically activate popups, too. You should be able to disable them in the control panel of the domain though, if I remember correctly and assuming the stuff hasn't changed in the past.. x years *lol*
Posted on: 2009/1/13 9:22
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Re: Weapon enhancers? |
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Not too shy to talk
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Posts:
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Does anyone remember the Ioncross Total War server? They had e.g. speed enhancers for ships, which, when bought, would lead to a kick and exchange your engine for a faster version (at least I guess so, I didn't code it
)... I think one could do something like this, but with weapons (that are exchanged more often than ships) some more elegant solution should be used...
Posted on: 2008/11/12 17:50
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Re: Send HTTP request? |
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Not too shy to talk
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Quote: PS. others about queue and http timeout, i dont want to see flhook and flserver lag when it sending request to a slow http server, how i avoid this problem? When you need to send a request, shove it in a queue handled by another thread It gets a bit complicated when you need to react on replies, but there should be loads of stuff on threading & queuing on the web... try codeproject or codeguru.
Posted on: 2008/11/9 7:01
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Re: Anti Cheat |
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Not too shy to talk
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Posts:
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Quote: FLhook has a lot better functionality in the way it accesses FL Server and i have looked at the source code but am unable to follow it. What I would like is a FLHook dll that allows external access to it's commands and is C# friendly To be honest, I dislike the idea of people executing whatever they want on my machine, which somehow seems to be the next step...
Posted on: 2008/11/5 2:10
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Re: Serverside Hit Detection |
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Not too shy to talk
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I think that this is VERY good. Much appreciated!
Posted on: 2008/9/19 20:55
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Re: Help needed for cheaters death |
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Not too shy to talk
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Joined:
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Posts:
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the registry path should be either HKLM\Software\LeipzigCity\CheatersDeath or HKCU\Software\LeipzigCity\CheatersDeath
Posted on: 2008/9/15 23:30
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Re: Best of FL part 2 |
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Not too shy to talk
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Joined:
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Posts:
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I really like the warptunnel
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Posted on: 2008/9/15 23:25
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Re: How to turn |
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Not too shy to talk
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I personally fly with WASD & a few others that are "in range", which is why I suggested the rebind
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Posted on: 2008/9/10 8:10
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Re: Fields with Multiple Loot Types |
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Not too shy to talk
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Does the CTD occure if the fields are set to visit = 128 (invisible on starmap) as well?
just a random idea ^^
Posted on: 2008/9/10 8:07
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)... I think one could do something like this, but with weapons (that are exchanged more often than ships) some more elegant solution should be used...