Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
59 user(s) are online (30 user(s) are browsing Forum)

Members: 0
Guests: 59

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +30€

Current balance: -190€
(last updated 04/2017)

Please make a donation if you want to help keeping The-Starport online:

Bitcoin address:
Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 50 users playing Freelancer on 39 servers.
September. 19, 2017
The Starport Forum Index > All Posts (robocop)

Bottom Bottom   Previous Topic   Next Topic

(1) 2 3 4 ... 53 »


Re: Space Battleship Yamato/Star Blazers mod wanted
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 854
Offline
And people think the battleships on FLU are over powered...

Posted on: Yesterday 5:07
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
Top
Topic | Forum


Re: Space Battleship Yamato/Star Blazers mod wanted
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 854
Offline
I imagine you use the liberty cruiser main gun for the wave motion gun?

Posted on: 9/15 23:21
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
Top
Topic | Forum


Re: Space Battleship Yamato/Star Blazers mod wanted
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 854
Offline

Posted on: 9/11 4:19
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
Top
Topic | Forum


Re: Path crashes
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 854
Offline
Quote:

Cpt_Rei_Fukai wrote:
Quote:

robocop wrote:
Just for interest, try running the mod through FLErrorChecker and FLScan.

The only thing FlscanII finds are four duplicate encounters, because I spawn the same encounter with different difficulties in the same zone.


Well, let's start with this then. On the server, remark out the duplicate entries leaving just one.

Run the server for a while with the one entry and see if the problem still persists. If it does we know that's not the problem.

If it doesn't then we'll have to figure out how to accomplish what you're trying to do.

Posted on: 8/25 13:30
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
Top
Topic | Forum


Re: Path crashes
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 854
Offline
Just for interest, try running the mod through FLErrorChecker and FLScan.

Also, do you have any paths that are labeled identically? Or nicknamed identically?

Finally, do the encounters exist in the system ini and in the ENCOUNTERS folder? Also, are the encounters themselves formatted properly?

Thought of something else...
Are you sure the only change you made was to the base reputation? Is the base populated by the faction that you changed the reputation to?

Also, go back to a working version of the mod and then change a section. Then test before you move on to the next section.

Sometimes it's something as simple as an accidental keystroke that changed something important.

Posted on: 8/23 0:09

Edited by robocop on 2017/8/23 0:15:19
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
Top
Topic | Forum


Re: Should I patch Freelancer before modding?
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 854
Offline
Those are the most current files to use as a base line.


Posted on: 8/21 22:24
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
Top
Topic | Forum


Re: Should I patch Freelancer before modding?
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 854
Offline
Well, you'll need to do something in order to be able to read and edit the ini files. The best patch out there right now is the JFLP patch which un-bini's the ini files and already comes with a pile of fixes to the original game.

Then I'd run the MS update patch to get the latest security fixes.

Then I'd get the Freelancer NoCD patch to get rid of that little hassle.

Then I'd mod away.

At least that's how I've done it.



Posted on: 8/20 14:04
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
Top
Topic | Forum


Re: Base missions weirdness
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 854
Offline
well, maybe but if I move or remove that vignette the base doesn't offer any missions at all so there's no way to confirm.

I remember reading a while back that in order for a base to offer missions at least one of the vignettes needs to be touching the base.

Wait, what is that square? The vignettes are the green circles, no? So, what is that yellow square? Oh, nm, that's probably just the program indicator showing which zone is being referenced.

Posted on: 8/12 17:06
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
Top
Topic | Forum


Re: Base missions weirdness
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 854
Offline
For vignette_type, what are the differences between

field
open
and
exclusion?

and what do those parameters allow/disallow?

Posted on: 8/10 15:04
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
Top
Topic | Forum


Re: Base missions weirdness
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 854
Offline
The issue isn't that bases aren't offering missions. It's that the base indicated offers a base mission but when you undock to do the mission, the base is superimposed on the station.

So, you're on the Hiraizumi Mining Facility and you take a mission to destroy an enemy installation. It could be a base or just weapons platforms, or both. You undock from Hiraizumi, turn around, and the base you're supposed to destroy is right on top of Hiraizumi.

I'll make sure that that particular vignette is set to open to check it out though.

Posted on: 8/10 14:56
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
Top
Topic | Forum


Re: Base missions weirdness
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 854
Offline
it's a non-vanilla system. The code for the vignettes are as follows: (they're all the same but for the location)

[zone]
nickname = Zone_Bw11_destroy_vignette_01
pos = -13943, 0, 15468
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.5
vignette_type = field



Looking at other systems I see different vignette_types
open, field, and exclusion.

What are the differences there?

I'm assuming that mission_type lawful, or unlawful, or lawful, unlawful has to do with missions being offered against lawfuls, unlawfuls, or both. No?

TIA
Here's the base in question (universe.ini)
[Base]
nickname = Bw11_02_Base
system = BW11
strid_name = 459179
file = Universe\Systems\BW11\Bases\Bw11_02_Base.ini
BGCS_base_run_by = W02bF18

and in the system.ini
[Object]
nickname = Bw11_02
ids_name = 459179
ids_info = 461048
pos = 49309, 0, 19329
archetype = gas_miner
base = Bw11_02_Base
dock_with = Bw11_02_Base
reputation = gd_gm_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male8_head, li_rockford_body
difficulty_level = 13
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Bw11_02_pop_gmg
pos = 49309, 0, 19329
shape = SPHERE
size = 1237
sort = 51
toughness = 16
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = gd_gm_grp, 20
encounter = area_defend, 16, 0.1
faction = gd_gm_grp, 1

[zone]
nickname = Zone_Bw11_02_vignette_exclusion
pos = 49309, 0, 19329
shape = SPHERE
size = 5917
property_flags = 131072
visit = 128
sort = 99.5

[zone]
nickname = Zone_Bw11_02_pop_ambient
pos = 49309, 0, 19329
shape = SPHERE
size = 24457
sort = 51
toughness = 16
density = 20
repop_time = 25
max_battle_size = 20
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = gd_gm_grp, 1
faction_weight = fc_bd_grp, 1
faction_weight = fc_ou_grp, 1
faction_weight = fc_c_grp, 1
faction_weight = fc_j_grp, 1
faction_weight = fc_h_grp, 1
encounter = area_defend, 16, 0.1
faction = gd_gm_grp, 1
encounter = area_assault, 16, 0.1
faction = gd_gm_grp, 0.3
faction = fc_bd_grp, 0.2
faction = fc_ou_grp, 0.15
faction = fc_c_grp, 0.15
faction = fc_j_grp, 0.1
faction = fc_h_grp, 0.1
encounter = area_trade_freighter, 16, 0.1
faction = gd_gm_grp, 1

and from mbases.ini
[MBase]
nickname = Bw11_02_Base
local_faction = gd_gm_grp
diff = 9
msg_id_prefix = gcs_refer_base_Bw11_02_Base

[MVendor]
num_offers = 10, 20

[BaseFaction]
faction = gd_gm_grp
weight = 85
offers_missions = true
mission_type = DestroyMission, 5.4782, 53.365, 85
npc = Bw1102_gmg_001_f
npc = Bw1102_gmg_002_f
npc = Bw1102_gmg_003_m

[BaseFaction]
faction = fc_bd_grp
weight = 15
offers_missions = true
mission_type = DestroyMission, 5.4782, 53.365, 15
npc = Bw1102_blood_001_m

[GF_NPC]
nickname = Bw1102_gmg_001_f
body = br_karina_body
head = ku_tashi_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220896
affiliation = gd_gm_grp
voice = rvp516
misn = DestroyMission, 5.4782, 53.365
room = bar
rumor = base_0_rank, mission_end, 2, 461082
rumor = base_0_rank, mission_end, 2, 461083
rumor = base_0_rank, mission_end, 2, 461084
rumor = base_0_rank, mission_end, 2, 461085
rumor = base_0_rank, mission_end, 2, 461086
rumor = base_0_rank, mission_end, 2, 461087
rumor = base_0_rank, mission_end, 2, 461088
rumor = base_0_rank, mission_end, 2, 461089
rumor = base_0_rank, mission_end, 2, 461090

[GF_NPC]
nickname = Bw1102_gmg_002_f
body = br_karina_body
head = ku_newscaster_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220897
affiliation = gd_gm_grp
voice = rvp546
misn = DestroyMission, 5.4782, 53.365
room = bar
rumor = base_0_rank, mission_end, 2, 461082
rumor = base_0_rank, mission_end, 2, 461083
rumor = base_0_rank, mission_end, 2, 461084
rumor = base_0_rank, mission_end, 2, 461085
rumor = base_0_rank, mission_end, 2, 461086
rumor = base_0_rank, mission_end, 2, 461087
rumor = base_0_rank, mission_end, 2, 461088
rumor = base_0_rank, mission_end, 2, 461089
rumor = base_0_rank, mission_end, 2, 461090

[GF_NPC]
nickname = Bw1102_gmg_003_m
body = li_rockford_body
head = pl_male8_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220898
affiliation = gd_gm_grp
voice = rvp126
misn = DestroyMission, 5.4782, 53.365
room = bar
rumor = base_0_rank, mission_end, 2, 461082
rumor = base_0_rank, mission_end, 2, 461083
rumor = base_0_rank, mission_end, 2, 461084
rumor = base_0_rank, mission_end, 2, 461085
rumor = base_0_rank, mission_end, 2, 461086
rumor = base_0_rank, mission_end, 2, 461087
rumor = base_0_rank, mission_end, 2, 461088
rumor = base_0_rank, mission_end, 2, 461089
rumor = base_0_rank, mission_end, 2, 461090

[GF_NPC]
nickname = Bw1102_blood_001_m
body = pl_male3_journeyman_body
head = pl_male8_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220598
affiliation = fc_bd_grp
voice = rvp121
misn = DestroyMission, 1.23252, 2.30961
room = bar
rumor = base_0_rank, mission_end, 2, 461077
rumor = base_0_rank, mission_end, 2, 461078
rumor = base_0_rank, mission_end, 2, 461079
rumor = base_0_rank, mission_end, 2, 461080
rumor = base_0_rank, mission_end, 2, 461081

[GF_NPC]
nickname = Bw1102_fix_bartender
body = li_rockford_body
head = pl_male8_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 459223
affiliation = gd_gm_grp
voice = rvp101
rumor = base_0_rank, mission_end, 2, 461082
rumor = base_0_rank, mission_end, 2, 461083
rumor = base_0_rank, mission_end, 2, 461084
rumor = base_0_rank, mission_end, 2, 461085
rumor = base_0_rank, mission_end, 2, 461086
rumor = base_0_rank, mission_end, 2, 461087
rumor = base_0_rank, mission_end, 2, 461088
rumor = base_0_rank, mission_end, 2, 461089
rumor = base_0_rank, mission_end, 2, 461090

[GF_NPC]
nickname = Bw1102_fix_trader
body = li_rockford_body
head = pl_male8_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 459224
affiliation = gd_gm_grp
voice = rvp111

[GF_NPC]
nickname = Bw1102_fix_weaponsdealer
body = li_rockford_body
head = pl_male8_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 459226
affiliation = gd_gm_grp
voice = rvp101

[GF_NPC]
nickname = Bw1102_fix_ship
body = li_rockford_body
head = pl_male8_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 459227
affiliation = gd_gm_grp
voice = rvp101

[MRoom]
nickname = bar
character_density = 4
fixture = Bw1102_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender

[MRoom]
nickname = ShipDealer
character_density = 2
fixture = Bw1102_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer

[MRoom]
nickname = Deck
character_density = 2
fixture = Bw1102_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = Bw1102_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment

Posted on: 8/9 17:29
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
Top
Topic | Forum


Base missions weirdness
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 854
Offline
I'm seeing an issue with destroy base missions in one of our systems.

You take the base mission and when you undock the base you're supposed to destroy is superimposed on the base you just left.

I had to have the destroy_vignette zone touch the system base in order for missions to even show up on the job board. Other than raising or lowering the base 500m, how can I prevent the mission from showing up so close to the base?


Posted on: 8/9 0:31
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
Top
Topic | Forum


Re: Current Patch Order Etc
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 854
Offline
Hmmm...
I can't remember. I don't have notes either.

Posted on: 7/26 3:38
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
Top
Topic | Forum


Re: Current Patch Order Etc
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 854
Offline
Quote:

adoxa wrote:
Quote:
Or does JFLP cover all of Quickfix and then it's own additions?

JFLP covers all of Quickfix, and unpacks all inis.

Quote:
I also note that in the JFLP readme, it includes a part about not being compatible with those without it, and instructions to un-do that change

The robot traders were using people animations, causing lots of spew warnings, so I changed them. However, the server sends the character to the client, so JFLP servers would send robot characters to non-JFLP clients with people characters, and crash the client. So a server should go back to the people animations or tells its clients to use JFLP, too.


Adoxa,

As you're aware, we use the JFLP on our server and in our mod but we advertise as being 100% vanilla compatible in that you do not need the mod or the JFLP in order to play on FLU.

We've been this way for years. I've not heard any significant number of complaints from vanilla players that they're crashing. If this is an issue it's news to me.

R

Posted on: 7/25 17:26
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
Top
Topic | Forum


Re: Admin and Owners Private Forum Area
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 854
Offline
I'm endorsing Righeira for access to the private area. He's been a faithful admin and supporter of FLU for several years now.

His contributions to the FLU mod have been considerable and he has a lot he can offer to the FL admin community as well. He's been working with Rhodan on several of the issues that've been recently covered in the private area already.

Posted on: 4/6 14:48
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
Top
Topic | Forum



Top Top
(1) 2 3 4 ... 53 »



[Advanced Search]