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There are currently 25 users playing Freelancer on 39 servers.
August. 17, 2017
The Starport Forum Index > All Posts (Crazy)

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Re: gun.fllistserver.com
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It's back online.

17.04.2017 21:25:27> Total Server count: 32

Posted on: 4/17 20:27
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Ini modder wanted for Hamburg City
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Ohai,

we're searching an ini modder for a few small modding projects on Hamburg City.
It's basically boring stuff like adding bases, ships, effects etc. into an existing mod. But we'd also love to hear your stunning new ideas

If you're intersted feel free to contact me here or over at freelancerserver.de

Cheers,
Crazy

Posted on: 3/7 23:30
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Re: gun.fllistserver.com
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Haven't received a ping

Seems the listserver didn't like that I've added an IPv6 subnet to the root server (it's a bit picky to network related things).
I've patched a decompiled version of the listserver so I'm not sure if it's working as it should.
The logs look good tho:
18.05.2016 11:16:44> Total Server count: 27

Could someone check if the ingame list is working please?

Posted on: 2016/5/18 10:19

Edited by Crazy on 2016/5/18 13:59:00
Edited by Crazy on 2016/5/18 13:59:41
Edited by Crazy on 2016/5/18 14:00:40
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Re: [Space Sim News]Infinity: Battlescape Kickstarter has started!
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"We're going to allow anyone to host a server for either LAN or internet play however only "verified" servers, servers that require users to login, will collect stats. Modders can of course build their own stat systems that operate outside of our official stat collection."

Posted on: 2015/10/22 11:02
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Re: [Space Sim News]Infinity: Battlescape Kickstarter has started!
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Woohoo. Finally.

Pledged for beta access. Guess they'll be faster than Star Citizen

Modding support sounds good, too.

Posted on: 2015/10/21 16:24
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Re: Anti DDoS
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Nice.

@w0dk4:
Could you add me to the access list please? Would be nice to have a look at the code.

Posted on: 2015/9/29 13:22
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Re: New private message notification
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Quote:

HunterKiller wrote:
Looks better now.


Yep, thanks.

Posted on: 2015/8/27 18:53
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New private message notification
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It would be nice if you could add a better visualization for new privates messages (maybe something like the new cookie notification).

You should be able to see that you've got a new message without scrolling (and searching for a small red (x).

Cheers,
Crazy

Posted on: 2015/8/10 8:14
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Re: Crash @ 0x6341616 (Common.dll)
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I fixed this crash by moving some calculations (including IObjectInspect stuff etc.) from an extra thread into the ServerImpl:Update method.

I think some function calls were overriding internal stuff (as adoxa already guesed).

Seems FLServer doesn't like multihreading when you do any internal stuff.

Sorry for wasting your time

Posted on: 2015/7/27 14:15
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Re: Crash @ 0x6341616 (Common.dll)
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Would a full memory dump during the crash help?

I only got a MiniDump of the MINIDUMP_TYPE MiniDumpNormal right now but I could extend it if that could help.

Posted on: 2015/7/17 14:47
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Re: Crash @ 0x6341616 (Common.dll)
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I'd say the crashes aren't that frequent as before after applying your patch (could have been luck ).

I could try to add this function into Cannons CrashCatcher which would add a try/catch around every function call and hope for no side effects. I'd only need to patch over 200 adresses

Posted on: 2015/7/17 7:23

Edited by Crazy on 2015/7/17 7:54:44
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Re: Crash @ 0x6341616 (Common.dll)
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We hadn't a BaseWatcher crash till this morning.
So it's actually working. But now I get the following crash:

Unhandled exception at 0x06341616 (Common.dll) in flserver_16.07.2015_08.16.dmp-1.dmp: 0xC0000005: Access violation reading location 0x6F6C5F6B.

Same offset but this time with invalid data > 0 I guess:
EAX 0x6f6c5f6b
EBX 0x00000000
ECX 0x0c6df1b4
EDX 0x6f6c5f67
ESI 0x0ddd9c30
EDI 0x0c6df1b4
EBP 0x08926a50
EIP 0x06341616
ESP 0x038190f0

In this case the return adress is: 0x062c28ee so it was called from 0x62C28E9 which is part of ScanList::add_in_range(class Vector const &,float,struct IObjDB *,unsigned int,struct Filter *);

Any idea how to fix the crash or how to find out what is causing it?

Posted on: 2015/7/16 9:57
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Re: Crash @ 0x6341616 (Common.dll)
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Hm, the MiniDump doesn't seem to contain a valid StackTrace.. or Visual Studio isn't able to reconstruct it.

Anyway I've implemented your patch @Adoxa. Thanks a lot.

I'll report whether we still get BaseWatcher crashes or not.

Posted on: 2015/7/13 22:52
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Crash @ 0x6341616 (Common.dll)
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Hey,

we've got a crash @ 0x6341616 in Common.dll.

Does anyone has a clue what could cause this crash?

It's part of the function at 0x6341610: protected: void __thiscall BaseWatcher::set_pointer(struct Watchable const *)
?[email protected]@@IAEXPBUWatchable@@@Z

which seems to be called from a lot different positions.

The Disassembly at 0x6341616 is:
mov edx, [eax]

edx = 0
eax = 4

Any hint would be much appreciated.

Cheers,
Crazy

Posted on: 2015/7/13 8:57
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Adding new entries into the flserver window
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Ahoi,

I guess this could be useful for some of you. I've reversed it quite a while ago:

Open in new window


We're using this on HHC to display some thread queue information.

Code of the above screenshot:

Code:

void MFCInit()
{
int iPtr = (*(int*)0x4277EC)+256+32;
HkFLServerInsertCol(2, "Max", 0, 42, 2);
SendMessageW(*(HWND *)(iPtr), 0x101E, 0, 100);
SendMessageW(*(HWND *)(iPtr), 0x101E, 1, 50);
HkFLServerSetItem(0,2,1,"0");
HkFLServerInsertItem(1,6,"AC Inbound Queue");
HkFLServerSetItem(6,1,1,"0");
HkFLServerSetItem(6,2,1,"0");
HkFLServerInsertItem(1,7,"AC Outbound Queue");
HkFLServerSetItem(7,1,1,"0");
HkFLServerSetItem(7,2,1,"0");
}

//Item in der FLServer CListCtrl inserten
void HkFLServerInsertItem(uint nMask, int nItem, LPCSTR lpszItem)
{
int iPtr = (*(int*)0x4277EC)+256;
__asm
{
push 0
push 0
push 0
push 0
push lpszItem
push nItem
push nMask
mov ecx, iPtr
mov edx, 0x419308
call edx
}
}

//Item in der FLServer CListCtrl updaten
void HkFLServerSetItem(int nItem, int nSubItem, uint nMask, LPCSTR lpszItem)
{
int iPtr = (*(int*)0x4277EC)+256;
__asm
{
push 0
push 0
push 0
push 0
push lpszItem
push nMask
push nSubItem
push nItem
mov ecx, iPtr
mov edx, 0x4192FC
call edx
}
}

void HkFLServerInsertCol(int nCol, LPCSTR lpszColumnHeading, int nFormat, int nWidth, int nSubItem)
{
int iPtr = (*(int*)0x4277EC)+256;
__asm
{
push nSubItem
push nWidth
push nFormat
push lpszColumnHeading
push nCol
mov ecx, iPtr
mov edx, 0x41930E
call edx
}
}


Cheers,
Crazy

Posted on: 2015/7/9 22:03
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