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There are currently 106 users playing Freelancer on
83 servers. | May. 21, 2013 |
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All Posts (Ice.man)
Re: [Freelancer Mod News]Freelancer gets true shadows to its graphics engine! |
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Truly amazing guys. Really bring this ageing game up with modern times. congratz to all working on it (y).
Ice
Posted on: 2012/2/17 21:08
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Re: Missiles + explosions not working? |
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Have you made new explosion effects ? eg, you may need to enter them in explosions.ini in the EFX folder.
just a thought
Posted on: 2012/2/16 21:28
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Re: Milkshape & Plugins - Latest/Best versions and where to get them |
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Brilliant, thanks alot
Posted on: 2012/2/3 16:39
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Re: Milkshape & Plugins - Latest/Best versions and where to get them |
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Could someone please re-upload the 3db exporter, link on first page says "You do not have access to this forum" or words to that effect.
Thanks in advance
Posted on: 2012/2/2 23:28
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Re: New Staff Members |
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Congratz on the new appointments, Im sure you`ll do us all proud and keep this game going as it should
Ice
Posted on: 2011/7/26 21:47
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Re: Shield drag |
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Thats great Adoxa !!!
The equipdrag opens a lot of oppotunities, thx m8 Iceman
Posted on: 2010/12/30 22:24
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Re: 3ds Max users help. |
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With the higher poly models, they can cause milkshape to crash anyway due to the amount of poly`s it is trying to deal with. Thats where multi part .cmp comes into it.
On a side note, I just had a quick look at the models you up`ed and noticed some of the textures are rectangular. FL only recognises SQUARE textures. Took me a while to find that out when my textures look rubbish in game but fine in max + milkshape. Just add a section of pure black(alpha) to the shortest side of the texture to make it up to a square. Iceman
Posted on: 2010/12/24 8:58
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Re: What the heck is holoviral counterfeiting technology...? |
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Counterfeit money is currency that is produced without the legal sanction of the state or government; counterfeit government bonds are public debt instruments produced without legal sanction with the intention of "cashing them in" for authentic currency, or using them as collateral to secure legitimate loans or lines of credit.
Counterfeiting is universally regarded as a criminal act and has been known to be attempted in very large amounts. The new concept of Holoviral Counterfeiting is undetectable by 17 of the 19 major banks in Sirius and this equipment is therefore illegal.
Posted on: 2010/12/18 13:35
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Re: Vortec effect. |
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Hi m8,
FL also uses cone emitter and a host of others but cone cube sphere are the most common. Most of the lines in ALE are read in - time , action or in the case of colours time , R, G, B some lines read time, action, time, action etc etc meaning at a certain time in the effect, the size will be blah, then at time x the effect will be bigger/smaller etc. frequency is how many particles come out of the emitter. pressure is how far those particles go away from the emitter initial_particles is how many particles the effect starts with in general (but not with all effects) each effect has a "general" basic appearence section and a specific appearence section(cone/cube etc) Best way to find out what each one does is to change it and test it so trial and error as with most things. hope this helps a little. Ice
Posted on: 2010/12/17 18:42
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Re: Shield drag |
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Ice Edit - open your eyes Iceman, it says it in the first post
Posted on: 2010/12/7 8:41
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Re: 3D Model Showroom |
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Arh, the "good old days"
Attach file: elite1.jpg (23.78 KB)![]() elite.jpg (50.88 KB)![]()
Posted on: 2010/12/6 2:09
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Re: Effects showroom! |
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Hi mates,
This is a question aimed at Why485 but hoping anyone maybe able to give the answer. Im currently trying to recreate the reverse thruster effect shown in a previous post and come up with a problem. With the engine powered up (not killed) everything works fine, the ship goes forward with the engine and reverse when thrusting. The problem I found was when the engine is killed, the thruster works as normal ie. it powers the ship forward. Is this a known problem ? Any advice would be appreciated. Ice
Posted on: 2010/12/5 22:10
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Re: Hypergate effect |
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Just to let you know guys as well that if you put the effect in loadout.ini , the effect name is fx_nomadwormhole
for example; [Loadout] nickname = ice_solar_06 equip = fx_nomadwormhole, HpRunningLight01 Cheers Iceman
Posted on: 2010/5/24 22:37
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Re: Models giveaway |
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Hi peeps,
SolCommand, you know Im a massive fan of your work as we have discussed on Tekagis. Just wanted to share this with everyone to show how awesome these models can look in game SolCommand Wormhole Generator Keep up the good work buddy Iceman
Posted on: 2010/2/28 0:02
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