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There are currently 54 users playing Freelancer on
85 servers. | June. 20, 2013 |
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All Posts (RimShot)
Re: fix FLspew error |
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Quite a regular
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2008/3/9 22:13 From Vienna
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i've had a look at that last time it was posted but forgot to reply.
please give this a try and let me know if it works: RP8.dll 004467 7D->EB (note that this is not a fix, it just skips the logging to spew.)
Posted on: 2012/11/15 21:02
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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Re: FL-HW mod (finally) |
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Quite a regular
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yes, that is the problem and the solution.
Posted on: 2012/10/29 20:19
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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Re: Dev's Limit Breaking 101 Techniques |
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Quite a regular
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2008/3/9 22:13 From Vienna
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as for the cruise speed, all you need to do is:
[PhySysConsts] ANOM_LIMITS_MAX_VELOCITY = higher than cruise speed
Posted on: 2012/10/27 21:09
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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Re: How to limit the player money? |
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Quite a regular
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Joined:
2008/3/9 22:13 From Vienna
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http://the-starport.net/freelancer/fo ... t_id=38611#forumpost38611
isn't this what you are looking for?
Posted on: 2012/10/26 17:05
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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Re: Sound Effects Priority settings? |
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Quite a regular
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Joined:
2008/3/9 22:13 From Vienna
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Registered Users FLServer Admins
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it might be possible to increase the total number of sounds played, have a look here:
http://www.lancersreactor.com/archive/viewtopic.php?f=20&t=38245
Posted on: 2012/10/10 22:19
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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Re: Unused features |
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Quite a regular
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Joined:
2008/3/9 22:13 From Vienna
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Registered Users FLServer Admins
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hi, i found my notes about the option param.
option = text, tooltip, default, type, locked, lower bounds, upper bounds text: displayed text tooltip: mouseover text default: default value (if perfoptions.ini doesn't exist or user clicks default button) type: control type (true = slider, false = checkbox) locked: if true the control is disabled in game (note that it will still change if linked to parent control like the DETAIL slider) the lower/upper bounds need some explanation. this is only for subcontrols as the values are linked to parent control like the DETAIL slider. for slider 25, 75 means the slider will be at 0 when the parent is at 25 and it will be at 100 when the parent is at 75. for checkbox it means the range it is checked. if the parent is within the range the checkbox will be checked, outside it will be unchecked. therefore 50, 100 means the checkbox will be unchecked when the parent goes below 50. hope this helps and my explanations aren't too bad.
Posted on: 2012/10/10 18:19
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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Re: Icon modding? Weapon/Commodity/Equipement |
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Quite a regular
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Joined:
2008/3/9 22:13 From Vienna
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Registered Users FLServer Admins
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132
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you need this: http://the-starport.net/freelancer/do ... inglefile.php?cid=2&lid=8
with FL Model Cloner, simply Open model... (change file type to all files for .3db) on the lefthand side you will see VMesh IDs and Material IDs. if you need to know which texture is which, Scan .mat file... now rename all VMesh IDs and Material IDs, select an item and on the righthand side you can enter New Name. Export new model... with UTF Editor open the new file and change Material/Texture library names accordingly. Save and that should be it.
Posted on: 2012/9/9 10:38
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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Re: Crash in FL.exe at 0x00534d69 - Adoxa? |
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Quite a regular
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Joined:
2008/3/9 22:13 From Vienna
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Registered Users FLServer Admins
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you got the offset wrong, it is: Fault offset: 0x00018b93.
unfortunately i can't tell what happens exactly as my debugging skills are still limited. the function seems to be taking 2 args where one of them is the screen width, the other could be TRANode. on a side note: i've never had problems using it for years, it was also include in a version of the void mod which however was taken down after short time due to other reasons. i didn't alt+tab much but open the chatbox for sure.
Posted on: 2012/7/14 15:52
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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Re: Unused features |
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Quite a regular
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Joined:
2008/3/9 22:13 From Vienna
Group:
Registered Users FLServer Admins
Posts:
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hehe, found the same, read@Equipment and LoadAsteroids. the breakpoints are triggered so they should work.
Posted on: 2012/6/25 18:36
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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Re: Unused features |
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Quite a regular
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Joined:
2008/3/9 22:13 From Vienna
Group:
Registered Users FLServer Admins
Posts:
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it definitely works in more areas, but i didn't manage to track them all down with the debugger yet.
Posted on: 2012/6/25 16:02
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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Re: Unused features |
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Quite a regular
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Joined:
2008/3/9 22:13 From Vienna
Group:
Registered Users FLServer Admins
Posts:
132
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are you sure?
put inherit = li_fighter under ge_fighter section (remove all but nickname and shield_link), start new game (no story), i have patriot. not sure about collision groups behaviour, no crash though.
Posted on: 2012/6/25 14:28
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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Re: Unused features |
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Quite a regular
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Joined:
2008/3/9 22:13 From Vienna
Group:
Registered Users FLServer Admins
Posts:
132
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[Ship]
inherit = <nickname> camera_angular_slerp_multiplier = <float> [Solar] inherit = <nickname> inherit tested with ships, seems to work for everything except shield_link, not tested with solars. camera_angular_slerp_multiplier used by co_elite in the original bini'd shiparch.ini file, not found in the SDK.
Posted on: 2012/6/25 9:32
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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Interface mod |
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Quite a regular
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Joined:
2008/3/9 22:13 From Vienna
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Registered Users FLServer Admins
Posts:
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hi,
sorry i'm kind of inactive. just noticed a reply in this topic: http://the-starport.net/freelancer/fo ... ewtopic.php?topic_id=4849 something i've made long ago and thought i could share. it is not actually a mod but just the files, in which i've made the interface borders transparent looking like this in space: screenshot
Posted on: 2012/5/29 16:52
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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Re: My volume/mass equation : where is the flaw ? |
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Quite a regular
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Joined:
2008/3/9 22:13 From Vienna
Group:
Registered Users FLServer Admins
Posts:
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steering_torque = 927,617191, 4185,5999, 951,272627
this would be interpreted as 6 values, use "dot" as floating point.
Posted on: 2012/2/24 20:36
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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Re: What is the best way without 3DSmax |
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Quite a regular
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Joined:
2008/3/9 22:13 From Vienna
Group:
Registered Users FLServer Admins
Posts:
132
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there is also another way to get around the 18 groups limit which i think i posted way back. it's all about the vmeshref, simply export with different group spans and pick the parts you need, copy them to the master.
Hidamari: i would definitely use model animation, it's not so hard as it seems. by the way i think the model looks very cool, and don't worry about the "realism" concerns raised, after all the whole game is science fiction.
Posted on: 2012/2/11 20:27
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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