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There are currently 201 users playing Freelancer on
85 servers. | May. 19, 2013 |
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Re: Alcander's Freelimits |
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Just popping in
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I have to agree that JFLP, a better sur exporter, the UTF editor and others to be on top of the list they would be a great addition to the community, and hopefully making my modding experiences less painful...
but good to know you still have it in mind adoxa, even if a long way off....
Posted on: 2010/7/17 1:28
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Re: New key for extend wings? |
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Oh yeah, I've been willing to code animations for all wings of the original ships...
I will take a while... of course, also following w0dk4's tut...but having a lot of fun with starflier wings right now ![]() having those animations proper linked to a key or to cruise mode would be a great addition...
Posted on: 2009/10/27 2:17
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Re: Alcander's Freelimits |
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Iit's kind of a off topic request but since the project is getting so big...
Is it possible to add a light pack mount point? would be kind of a pimping feature, to be able to change those slowsmalwhite for slowsmallpurple or etc.. packs would have generically around 20 lights, can cause any issues if mounted on ships with only 7 our 8 RunningLight Hps?
Posted on: 2009/10/21 13:51
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Re: Alcander's Freelimits |
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you bring bad news Xarian_Prime, I was planning to use both dlls... they're kind of complementary to buy and mount faster engines...
Posted on: 2009/10/19 19:56
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Re: ms3d problem creating faces |
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That's it, thanks Bejaymac! Solves the problem.
Posted on: 2009/10/19 16:26
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Re: ms3d problem creating faces |
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Nope.... unless you mean inside the model in the same position? (but why on hell they would be there...) I more than double checked the entire model for any scattered vertex i might have selected by mistake... the wire frame 3d box by no angle i have more than 3 red dots...
also happens in other models that i have done the same..
Posted on: 2009/10/19 15:27
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ms3d problem creating faces |
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Just popping in
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I'm using v. 1.8.5 beta1 of MilkShape, with the cmp importer v2.7,
i want to close holes in the ship hull as I deleted some fins of the original fl models. But as I select 3 vertices and press " f " to create a new face it gives me the following message "please select exactly 3 vertices" But i'm pretty sure I selected exactly 3 vertices... What am I missing? ![]()
Posted on: 2009/10/19 14:15
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Re: Alcander's Freelimits |
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Just popping in
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for the third(?) time... Thanks adoxa!
great work! you are of inestimable value to the community
Posted on: 2009/10/18 11:58
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Re: Alcander's Freelimits |
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Just popping in
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maybe... if you just let the shield slot empty and create a new one for the shields to be mounted much like you are doing with the engines, power plants, etc...
i don' t know it's just an idea.. well, at least every internal would be in the same basket.. does it make sense?
Posted on: 2009/10/15 4:14
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Re: Bretonia, Kusari, and Rheinland VHFs - feedback? |
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Ok, I have never done any sort of modding with ships models, but i really like what foxUnit01 did..
I wanted to do something alongside this lines, just add a fin or a engine here and there...Basically to change things that are already there. Please someone can explain what to do? What tools are used? Or simple point me a tutorial for this kind of ship editing?
Posted on: 2009/10/14 14:38
Edited by t1010011 on 2009/10/14 15:33:50
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Re: Alcander's Freelimits |
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Just popping in
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Whoa adoxa! That's pretty impressive! Had already lost my hope on this...
Works as you said.. it's only downside is having to unmount the shield in order equip a engine or powerplant.. I wish I could help.. but i only have a basic understanding of C language and absolute no idea of what you are doing into the FL processes... Many thanks for going down on this subject..
Posted on: 2009/10/12 17:06
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Re: Alcander's Freelimits |
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Just popping in
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Joined:
2009/9/12 16:54 Group:
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kthanks adoxa, that's it!
But one question remains... How do you guys find those magic bytes? Is there any kind of tutorial or technique for that?
Posted on: 2009/10/2 12:13
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Re: Alcander's Freelimits |
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Just popping in
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Joined:
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OK, another issue, I can't transfer engines between ships, would that require more Hex editing?
If so anyone knows the codes?
Posted on: 2009/9/29 14:34
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Re: Alcander's Freelimits |
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Just popping in
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Thanks M0tah!
The Hex code helps a lot! The FLHook seems to be a amazing tool.. but I'm not familiar to it yet.. The InternalMountRestrictions feature seems to be what I want... but if its only for MP maybe is not much of use.. I will have a look. Is been a long time since I last payed Freelancer...back at that time I used to do some small mods for myself. But a few weeks ago when i reinstalled the game and had such fun playing the vanilla SP campaign I decided to go all the way down and do a mod with everything I ever dreamed to see in the game... It was a sad surprise to know that Lancersreactor is gone, on the other side the modding tools have evolved so much and the community seems to still strong and after all I think I can accomplish the task. Thanks to all of you
Posted on: 2009/9/28 14:15
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Alcander's Freelimits |
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Just popping in
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Joined:
2009/9/12 16:54 Group:
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Were can I find the original Freelimits files?
The ones that only make engines sell-able? All links seems to be dead nowadays... About the ones with multicruise functionality? If someone knows, what are the differences between M0tah's Multicruise.dll? And a last question, would be possible to make engines class and level selective like shields are? Thanks in advance...
Posted on: 2009/9/27 4:21
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