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There are currently 93 users playing Freelancer on 35 servers.
November. 19, 2017
The Starport Forum Index > All Posts (FriendlyFire)

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Re: I finally got the Original Game Soundtrack on CD!!
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You should be able to upload the archives directly here: http://the-starport.net/freelancer/download/submit.php?cid=6

I'd appreciate if you tried and let me know whether that part of the site even functions anymore. It'll also let me approve the downloads.

EDIT: Also, all three download links appear to be broken on your site.

Posted on: 11/17 6:59
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: [SOLVED]HELP: Sun Ray FX can see through ship
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Open in new window

Don't be that guy, wasabitoy, at least explain what you did.

Posted on: 11/11 20:59
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Help: How to make FLHook work for single player?
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FLHook is server-side only. It will never work in SP.

Posted on: 11/5 4:16
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Librelancer 2017.10
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As far as I could tell, the game only produces roll when the roll key is pressed or the autopilot is engaged. I believe autoleveling will also use it, but I have autolevel disabled so I can't say for certain.

Posted on: 10/31 5:42
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: mouse flight (left key down) sometimes randomly stops working
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The game will lose track of held keys under certain situations, yes. There is no fix. I recommend getting used to the toggle mouse flight key instead of holding down the left mouse button, the problem doesn't occur then.

Posted on: 10/30 1:57
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: NPC radio talk or background sound and SPAWN and DESPAWN = Stutters
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Spawn/despawn is just the nature of the game, it's loading assets. Put it on an SSD or a RAMdisk, you might see a small improvement.

For the voice, I'd check your sound card drivers. If you outright disable all sound cards in Device Manager, does the stuttering still occur?

Posted on: 10/30 1:55
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Librelancer 2017.10
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Yes, it's why. It should be fairly obvious that discretization will introduce errors, the most pronounced of which is oscillations.

Posted on: 10/30 1:53
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: 3D Model Showroom
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You might want to tone down your ENB, the crushed blacks and overbearing bloom make it hard to see the model. Otherwise, looks pretty good, I like that you got a cockpit.

Posted on: 10/29 18:55
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Librelancer 2017.10
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Gisteron's analysis is all higher order equations which are completely pointless to use in an actual implementation of the game. You can reach parity just by iteratively simulating the ship's handling each update using very simple linear equations.

Code:

velocity += front_vector * thrust_force * delta_t / mass;
velocity -= velocity * linear_drag * delta_t / mass;
position += velocity * delta_t;
angular_velocity += steering_vector * steering_torque * delta_t;
angular_velocity -= angular_velocity * angular_drag * delta_t;
orientation *= RotationMatrixFromEulerAngles(angular_velocity * delta_t);


Most values here are fairly self-explanatory. The front vector points towards the front of the ship. The steering vector is a 3-component vector indicating the amount of yaw, pitch and roll to apply (it's directly determined from the mouse cursor's direction and whether the roll key is pressed), varying from -1 to 1. RotationMatrixFromEulerAngles is essentially just Freelancer's RotateMatrix which just calculates a rotation matrix using the appropriate coordinate system from Euler angles, you might need to adjust the coordinate order and convert to degrees from radians.

The only trick not mentioned above is that you don't want your correction factor (the drag) to cause the ship to move in the other direction. This is just a simple clamp that can be done in various ways, I just do
Code:

if (sgn(velocity.x - drag.x) != sgn(velocity.x))
  velocity.x = 0;
else
  velocity.x -= drag.x;

for both velocity and angular velocity, component-wise, where sgn is the sign function.

If you want added precision, you can run this whole calculation using double precision floating point values (double) and you can also iteratively run it many times each update. Since Freelancer has a variable update time rather than a fixed one, I target an update every 1/120th of a second and calculate the update function as many times as necessary (e.g. if the update was called 1/60th of a second after the last one, I run the computations twice with the same inputs). This allows the calculation to be a lot smoother and probably accounts for the ~1% variation with Freelancer's values (which are comparatively extremely noisy) in testing.

Posted on: 10/29 18:45
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: The Galaxy server
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This thread is over 5 years old, it's a little late to air your dirty laundry.

Locked.

Posted on: 10/13 8:18
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Freelancer on VirtualBox
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Bolte, I don't know what you're rambling on about, but UAC most assuredly is still relevant today. It's an elevation authorization prompt, nothing more, nothing less. To disable it means you're instantly and permanently granting any piece of software executing under your Windows identity access to the Administrator account on your computer. That's an awful idea, though I'm happy to hear you haven't run into issues with that glaring security hole in your system.

I wouldn't recommend running Windows with UAC off even if you know exactly what you're doing, for the record. There are way too many potential drive-by exploits in browsers to not have that additional safety layer.

Posted on: 9/3 10:00
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Freelancer on VirtualBox
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You can check for DirectPlay by running C:\Windows\System32\OptionalFeatures.exe directly and looking for it in the list.

Posted on: 9/2 20:41
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Freelancer on VirtualBox
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.... But why? Freelancer works fine on Windows 10.

Posted on: 8/31 5:04
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Windows 7 64-bit Freeze/Hang
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It has one on bases but not in space, or at least it's high enough that mods have had to implement their own caps to prevent multiplayer problems.

Posted on: 8/15 15:07
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Windows 7 64-bit Freeze/Hang
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It can absolutely be heat related. Freelancer by default does not use v-sync and there's no option to toggle it on, so it'll pump as many frames as it possibly can.

Starcraft 2 was notorious for frying GPUs because the main menu wasn't framerate capped, so it'd draw thousands of frames per second.

Posted on: 8/14 23:05
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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