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There are currently 115 users playing Freelancer on 43 servers.
September. 24, 2017
The Starport Forum Index > All Posts (FriendlyFire)

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Re: Freelancer on VirtualBox
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Bolte, I don't know what you're rambling on about, but UAC most assuredly is still relevant today. It's an elevation authorization prompt, nothing more, nothing less. To disable it means you're instantly and permanently granting any piece of software executing under your Windows identity access to the Administrator account on your computer. That's an awful idea, though I'm happy to hear you haven't run into issues with that glaring security hole in your system.

I wouldn't recommend running Windows with UAC off even if you know exactly what you're doing, for the record. There are way too many potential drive-by exploits in browsers to not have that additional safety layer.

Posted on: 9/3 10:00
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Freelancer on VirtualBox
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You can check for DirectPlay by running C:\Windows\System32\OptionalFeatures.exe directly and looking for it in the list.

Posted on: 9/2 20:41
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Freelancer on VirtualBox
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.... But why? Freelancer works fine on Windows 10.

Posted on: 8/31 5:04
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Windows 7 64-bit Freeze/Hang
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It has one on bases but not in space, or at least it's high enough that mods have had to implement their own caps to prevent multiplayer problems.

Posted on: 8/15 15:07
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Windows 7 64-bit Freeze/Hang
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It can absolutely be heat related. Freelancer by default does not use v-sync and there's no option to toggle it on, so it'll pump as many frames as it possibly can.

Starcraft 2 was notorious for frying GPUs because the main menu wasn't framerate capped, so it'd draw thousands of frames per second.

Posted on: 8/14 23:05
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Path Values for Saves and Screenshots
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I don't think there's going to be issues, but I also don't see if there's really an audience for a portable install these days. Gaming is no longer about going to a friend's house with a USB key or a burned CD and share some games. People are fine with actually installing things.

A simplified/streamlined Freelancer installer which installs other things (1.1 patch, JFLP, etc.) would probably be more welcome/useful than a portable install in my mind.

Posted on: 8/13 21:41
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Path Values for Saves and Screenshots
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Yes, UAC is the largest part. The goal is to prevent unauthorized privileged operations by programs that do not explicitly request administrative permissions. It's a very, very good thing, but it does mean antiquated programs (or antiquated developers) that attempt to store modifiable data in the same location as the program will run into issues.

I understand that you want to make a portable install, but that goes against fundamental security principles.

Posted on: 8/13 20:48
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Path Values for Saves and Screenshots
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The path doesn't contain a reference to an environment variable because that's not how C++ works. They call a special function to get the Documents folder (probably SHGetFolderPath), so you'd have to hack that piece of code and change it (can base yourself off adoxa's code shown above).

Also, I strongly recommend not storing user data in the same folder as program data. That's against Microsoft's recommendations and will conflict with security features related to privilege escalation in application folders.

Posted on: 8/13 20:35
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Condata weirdness
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No, that's more likely to be the partial connection ddos technique that was particularly popular some time ago.

In my case, no account shows up as online and any listing comes up empty, yet when a new player connects they get assigned a client ID of 33 (since the player cap was 32).

Posted on: 8/10 15:34
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Condata weirdness
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So while trying to diagnose a crash log, I stumbled on this bit of code which was causing trouble for us for a few days:
Code:

// Are there accounts connected with client IDs greater than max player count?
// If so, kick them as FLServer is buggy and will use high client IDs but 
// will not allow character selection on them.
for (int iClientID = Players.GetMaxPlayerCount() + 1; iClientID <= MAX_CLIENT_ID; iClientID++)
{
if (Players[iClientID].iOnlineID)
{
CAccount *acc = Players.FindAccountFromClientID(iClientID);
if (acc)
{
//ConPrint(L\"Kicking lag bug account iClientID=%u %u\n\", iClientID,Players[iClientID].iOnlineID);
acc->ForceLogout();
Players.logout(iClientID);
}
}
}


Firstly, is this even justified? It's relatively hard to test for reproduction, but right now the result for us was even worse: people would get instantly kicked on connecting and there was nothing short of a restart that would fix it because the server wasn't attempting to reassign client IDs lower than the max player count.

I don't know if it's Hook, FLServer, or one of our plugins, but the client IDs seem to stick quite persistently to the extent that they're almost never reassigned, so we just keep going up and up as the day goes on. I'd recently dropped our player cap to 32 (from 128), so when we reached that, bam, nobody new could connect.

Is there something to force FLServer to reassign free client ids or should this piece of code just be removed outright?

Posted on: 8/10 4:38
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: What is meant by MGS in FLSpew
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The entire flconfigdatabase is basically irrelevant today. I don't know why so many people are so laser focused on it. It was used to make FL compatible with GPUs which didn't support all D3D8 features correctly back in the day.

This is no longer an issue. Any GPU made since Freelancer was released is going to have *all* features FL needs and far more besides. Stop it. It's a useless file.

Posted on: 8/2 15:50
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Anyone still around?
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I can tell you for a fact: The Starport will die with Freelancer. I personally have no interest in any other space sim out there to the extent required to maintain and develop a fansite, not that there's any that would give us the flexibility required. I think the other admins would agree, were they even active here still.

People are free to move on, but I think you'll find it very difficult to recapture the spirit in those modding unfriendly games you list.

Posted on: 7/26 15:22
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Current Patch Order Etc
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This is meant to be a one-stop patch to play vanilla. Mods will have their own instructions, so it'd be irrelevant to them.

Posted on: 7/23 15:04
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Current Patch Order Etc
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A cursory glance at the archive would tell you all that:

Quote:
This is a patch to correct many things in the original game. It builds on the work of Louva-Deus (the SDK/QuickFix) and Buck Danny (the Unofficial FL SP 1.4 patch). Only the changes I have made are described; changes made by SDK 1.3 are not described (but those from 1.5b15 are); changes made by Buck Danny are described in "Patch description 1.40.txt" (or .doc) - please read that before continuing.


All of the additional changes done by the JFLP are listed in the readme.

Posted on: 7/22 17:47
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Freelancer, the future?
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Adoxa's JFLP is the final iteration of all that, it's got way more than Quickfix.

http://adoxa.altervista.org/freelancer/index.html

Posted on: 7/21 20:09
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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