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There are currently 129 users playing Freelancer on
86 servers. | May. 18, 2013 |
The Starport Forum Index
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All Posts (FriendlyFire)
Re: Emitter-Particle Death Timer |
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Starport Admin
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The address is correct, I've used it in the past. You must be doing something wrong with your editor or your game version is wrong despite your claims (don't just assume the version number is correct, it's very easy to change).
Posted on: 5/14 2:08
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: FLHook SVN discussion |
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Starport Admin
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Schmack, I've added you to the dev group. You can now patch things yourself.
Huor, you don't have a Forge account just yet, but if you do make one I can add you too.
Posted on: 5/13 2:04
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: FreeLancer Sequal |
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Starport Admin
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At this point the IP and engine are worthless anyway. Decade-old code, much of which is using deprecated APIs (DirectX 8, DirectPlay, DirectSound, etc.), an old and largely forgotten lore and universe, the main brains behind the franchise back in action on another game... Just bury it already.
We're modding it because it's flexible, we're used to it, and it's still the only released space sim with such flexibility, but it's only a matter of time before it gets supplanted (finally!).
Posted on: 5/11 16:40
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: FreeLancer Sequal |
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Starport Admin
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NeXoSE, you crack me up.
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Posted on: 5/10 15:28
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: FreeLancer Sequal |
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Starport Admin
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Spamming emails is known to do the opposite of what you want to do: it makes everybody really angry with the community doing it. It's caused some Kickstarters (like Camelot Unchained) to fly under the radar because journalists were pissed off by the deluge of identical emails.
You won't win anything from Microsoft this way. The only thing they care about is money. Bring them enough money to develop the game or buy the license and maybe, just maybe, they'll listen. Also, the spellcheck is your browser's... We don't control that.
Posted on: 5/8 19:15
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: Icarus Ascends |
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Starport Admin
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@Timmy: I'm sorry, I don't think I'm "picking on this kid". It's not even a post, it would barely qualify as a tweet! Just posting up some random game's name without even saying "Hey, this is an <x> that's on <y> and it's coming out <z> and you should check it out!" is lazy.
Posted on: 5/3 17:27
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: Mars: War Logs |
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Starport Admin
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Same thing. If you don't put more thought into your posts (not asking for a novel here, but not even a full sentence? Come on), I'm going to do some house cleaning.
Posted on: 5/3 1:16
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: Icarus Ascends |
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Starport Admin
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You know, a post about a game usually has more than three words in it. You're not selling the game very well.
Posted on: 5/3 1:15
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: Elite Dangerous |
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Starport Admin
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Basically what Schmack said. There's little logical correlation between low level programming skills and high level programming skills, and even fewer between programming at all and game design.
You can be an awesome leet coder, but a fairly terrible game designer. Case in point: one of the best programmers in the entire industry, John Carmack. He's so good he'd run in circles around Braben a few dozen times with both hands tied behind his back while under the influence of a full bottle of vodka, yet he can't seem to design a game worth the engine that's running under it. But hey, I'm sure Roberts doesn't give two shits about the irrational dislike some people seem to have for him. I personally think you should criticize his methods, his concepts or his arguments, not his person. That's useless.
Posted on: 5/2 20:02
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: Elite Dangerous |
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Starport Admin
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If you think Braben codes in "machine code" (whatever the hell that means), you're deluded. He's very likely using a prebuilt engine in a standard language like C or C++. Sure, he may be a better programmer than Roberts (though I personally wouldn't be able to say that, considering Roberts also built a lot of games back in the day), but at this stage NEITHER has much input on the game's code, they're designers.
Regardless of all the ridiculous claims I'm seeing here, I'll be curious to see what happens. I just hope people don't turn this into another turf war over what's the "best" space sim, because obviously the reaction to seeing more than one space sim released every five years should be to rip each other apart because we have diversity now.
Posted on: 5/2 18:22
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: Help: Spine codes |
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Starport Admin
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Find the star arch that's looking like that, and then just copy/paste the code. That's clearly from a Liberty system so it should be quick to identify.
Posted on: 4/28 7:45
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: A Freelancer Mod for Star Citizen |
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Starport Admin
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I don't want to be mean Carni, but Star Citizen's models probably have 10x the polygon count of what we're used to. You should take advantage of that to put a TON of details!
Posted on: 4/23 17:01
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: Help: FL-Dev won't update the DLLs properly |
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Starport Admin
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DLLs can store multiple languages for the same IDS. They're stored under different language codes. FLDev only writes English language codes.
Posted on: 4/20 16:46
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: Help: FL-Dev won't update the DLLs properly |
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Starport Admin
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This is likely an issue with the fact it's German. FLDev updates the English/Neutral DLL IDS, but leaves international nodes intact, which I believe FL read first.
I'm afraid I'd never really managed to sort out the mess that is resource DLLs with internationalization properly, so your best bet would be to take an English DLL or to find a way to switch all the nodes to the English/Neutral node type (I guess there might exist a utility for that?).
Posted on: 4/18 20:43
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: Star Wars 1313 |
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Starport Admin
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I'm not really bummed. I didn't trust LucasArts to make a good game when their best title in the past five years is TFU.
Posted on: 4/3 22:33
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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