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    <title>The Starport :: Forum</title>
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    <description>A Freelancer Game Fansite :: XOOPS Community Bulletin Board</description>
    <lastBuildDate>Mon, 21 May 2012 12:19:30 +0200</lastBuildDate>
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      <title>Re: Looking For Potential Server Staff (Need someone to mod and add ships to the game) [by Cannon]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4836&amp;forum=42&amp;post_id=51834#forumpost51834</link>
      <description>Help Wanted/Available Section::Looking For Potential Server Staff (Need someone to mod and add ships to the game)&lt;br /&gt;
Hi Guys,&lt;br /&gt;&lt;br /&gt;I represent the Discovery Development Team. Discovery may not be used as the basis for other mods without permission.&lt;br /&gt;&lt;br /&gt;The official text included in the mod readme is: &amp;quot;Original content of Discovery Freelancer modification (parts of the mod that are not property of Microsoft Corporation and 3rd parties) is distributed freely under Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported license. Please note that all 3D models (meshes and textures), other model-related assets, and sofware-related assets included into this mod are not under this license. To use those assets, you need to get permission of the original owner. To use assets specially created for Discovery mod, you need permission of Discovery dev team leader along with permission of the author.&amp;quot;&lt;br /&gt;&lt;br /&gt;I ask that you please do not use the Discovery mod content unless you have permission from appropriate people. Individual models may be able to be used depending on the author&amp;#039;s license. You need to read the credits section of the readme included with the mod.&lt;br /&gt;&lt;br /&gt;You may look at techniques of how systems and ships were implemented although most of what is done is not special. &lt;br /&gt;&lt;br /&gt;You are welcome to use any of the FLHook stuff (which reminds me, I must release that plugin source code) and Adoxa&amp;#039;s various plugins. You should credit people if you use this stuff.&lt;br /&gt;&lt;br /&gt;Regards,&lt;br /&gt;Cannon.&lt;br /&gt;Discovery Development Team Lead</description>
      <pubDate>Mon, 21 May 2012 09:57:55 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4836&amp;forum=42&amp;post_id=51834#forumpost51834</guid>
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      <title>Re: Continuously unable to connect to a Freelancer Server [by Cannon]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4719&amp;forum=1&amp;post_id=51833#forumpost51833</link>
      <description>General Discussion::Continuously unable to connect to a Freelancer Server&lt;br /&gt;
Also, is your ISP Orange in the UK? I know several people who are unable to play FL on at least some of their network. There is a solution for this, if this is the case.</description>
      <pubDate>Mon, 21 May 2012 09:47:38 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4719&amp;forum=1&amp;post_id=51833#forumpost51833</guid>
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      <title>Re: Freelancer Mod Studio - 1.0.1 [by stfx]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2174&amp;forum=10&amp;post_id=51832#forumpost51832</link>
      <description>Tools::Freelancer Mod Studio - 1.0.1&lt;br /&gt;
Uploaded version 1.0.1&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://code.google.com/p/freelancermodstudio/downloads/list?can=3&quot; rel=&quot;external&quot; title=&quot;&quot;&gt;Download the latest version here&lt;/a&gt; or use the auto updater in your Freelancer Mod Studio.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://code.google.com/p/freelancermodstudio/wiki/Changelog&quot; rel=&quot;external&quot; title=&quot;&quot;&gt;Changelog&lt;/a&gt;:&lt;br /&gt;&lt;div class=&quot;xoopsQuoteText&quot;&gt;Quote:&lt;/div&gt;&lt;div class=&quot;xoopsQuote&quot;&gt;&lt;blockquote&gt;  * Improved utf parsing speed&lt;br /&gt;  * Fixed rotation of objects/zones/paths with more than one defined axis value (please recheck your files)&lt;br /&gt;  * Fixed parsing cmp models with single LoD&lt;br /&gt;  * Fixed display of zone cylinders and rings after version 1.0&lt;br /&gt;  * Fixed not being able to save a file using &amp;quot;Save&amp;quot; after version 1.0&lt;br /&gt;  * Fixed 3d viewer camera flipping glitch when zooming in too fast&lt;br /&gt;  * Fixed 3d viewer camera wiggle glitch when zooming in too far&lt;/blockquote&gt;&lt;/div&gt;</description>
      <pubDate>Mon, 21 May 2012 09:37:55 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2174&amp;forum=10&amp;post_id=51832#forumpost51832</guid>
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      <title>Re: [Freelancer Coding News]Freelancer Mod Studio gets real models [by Cannon]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4833&amp;forum=2&amp;post_id=51830#forumpost51830</link>
      <description>Front News::[Freelancer Coding News]Freelancer Mod Studio gets real models&lt;br /&gt;
Very epic.</description>
      <pubDate>Sun, 20 May 2012 23:51:08 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4833&amp;forum=2&amp;post_id=51830#forumpost51830</guid>
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      <title>Re: Vanilla Freelancer patching... [by robocop]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4838&amp;forum=22&amp;post_id=51829#forumpost51829</link>
      <description>Help and Request::Vanilla Freelancer patching...&lt;br /&gt;
The best vanilla update patch is the JFLP update patch. It should be available in the downloads section. It picks up where the SDKs left off and fixes a lot more stuff. Plus, it&amp;#039;s stable.&lt;br /&gt;&lt;br /&gt;Thanks Adoxa</description>
      <pubDate>Sun, 20 May 2012 23:31:27 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4838&amp;forum=22&amp;post_id=51829#forumpost51829</guid>
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      <title>Hi there! [by Jerico]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4837&amp;forum=24&amp;post_id=51823#forumpost51823</link>
      <description>Introductions ::Hi there!&lt;br /&gt;
Well I am back to Freelancer...&lt;br /&gt;&lt;br /&gt;Played the game many years ago. I recall I completed it, but I had to cheat a little to do so! I found it impossible to survive long enough to dock with the Osiris after getting out of the Alaska system without the difficulty=0 cheat.&lt;br /&gt;&lt;br /&gt;Anyway, between then and now, I have looked for a replacement. Clearly without luck - I am back hopefully to get stuck into some of the mods!&lt;br /&gt;&lt;br /&gt;Jerico</description>
      <pubDate>Sun, 20 May 2012 17:33:52 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4837&amp;forum=24&amp;post_id=51823#forumpost51823</guid>
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      <title>Re: Rougelancer v0.1 Pre Alpha [by J.Walker]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4828&amp;forum=6&amp;post_id=51822#forumpost51822</link>
      <description>Freelancer Discussion::Rougelancer v0.1 Pre Alpha&lt;br /&gt;
your best bet for source distribution is to setup a sourceforge project.</description>
      <pubDate>Sun, 20 May 2012 16:17:45 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4828&amp;forum=6&amp;post_id=51822#forumpost51822</guid>
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      <title>Re: Effects showroom! [by HeIIoween]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=679&amp;forum=28&amp;post_id=51818#forumpost51818</link>
      <description>Speciality Modding::Effects showroom!&lt;br /&gt;
&lt;object width=&#039;425&#039; height=&#039;350&#039;&gt;&lt;param name=&#039;movie&#039; value=&#039;http://www.youtube.com/v/gBuBHjE-rMk&#039;&gt;&lt;/param&gt;&lt;param name=&#039;wmode&#039; value=&#039;transparent&#039;&gt;&lt;/param&gt;&lt;embed src=&#039;http://www.youtube.com/v/gBuBHjE-rMk&#039; type=&#039;application/x-shockwave-flash&#039; wmode=&#039;transparent&#039; width=&#039;425&#039; height=&#039;350&#039;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
      <pubDate>Sat, 19 May 2012 23:13:16 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=679&amp;forum=28&amp;post_id=51818#forumpost51818</guid>
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      <title>Re: 24/7 Freelancer Universe [by balaramk]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4811&amp;forum=19&amp;post_id=51817#forumpost51817</link>
      <description>Freelancer Servers::24/7 Freelancer Universe&lt;br /&gt;
Something else :&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=tD5hCOyKoaE&amp;feature=context-chv&quot; title=&quot;http://www.youtube.com/watch?v=tD5hCOyKoaE&amp;feature=context-chv&quot; rel=&quot;external&quot;&gt;http://www.youtube.com/watch?v=tD5hCOyKoaE&amp;feature=context-chv&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Its a nomad lair , i know it  is on other servers already i may make another video of the dyson sphere Or the system before ; Omicron Zeta on FLU&lt;br /&gt;&lt;br /&gt;Tell me what you guys want to see  on FLU i will show if there is</description>
      <pubDate>Sat, 19 May 2012 20:58:27 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4811&amp;forum=19&amp;post_id=51817#forumpost51817</guid>
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      <title>Re: Links? [by CK256]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=3458&amp;forum=6&amp;post_id=51815#forumpost51815</link>
      <description>Freelancer Discussion::Links?&lt;br /&gt;
Try this link for some Lego ships&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.mocpages.com/folder.php/11251&quot; title=&quot;http://www.mocpages.com/folder.php/11251&quot; rel=&quot;external&quot;&gt;http://www.mocpages.com/folder.php/11251&lt;/a&gt;</description>
      <pubDate>Sat, 19 May 2012 18:14:38 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=3458&amp;forum=6&amp;post_id=51815#forumpost51815</guid>
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      <title>Re: DS Account Manager 1.4 [by anduriell]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4832&amp;forum=35&amp;post_id=51814#forumpost51814</link>
      <description>German Forum::DS Account Manager 1.4&lt;br /&gt;
/push</description>
      <pubDate>Sat, 19 May 2012 15:10:59 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4832&amp;forum=35&amp;post_id=51814#forumpost51814</guid>
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      <title>Re: Question for New Space sim ..... [by Dhalgren]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4492&amp;forum=1&amp;post_id=51813#forumpost51813</link>
      <description>General Discussion::Question for New Space sim .....&lt;br /&gt;
It sounds like a US beta is coming this summer.  I could definitely get into something with the scope of EVE and more hands-on feel of Freelancer, et al., especially for free.</description>
      <pubDate>Sat, 19 May 2012 03:21:40 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4492&amp;forum=1&amp;post_id=51813#forumpost51813</guid>
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      <title>Re: Freelancer 2 (?) [by Vital]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4334&amp;forum=6&amp;post_id=51812#forumpost51812</link>
      <description>Freelancer Discussion::Freelancer 2 (?)&lt;br /&gt;
&lt;div class=&quot;xoopsQuoteText&quot;&gt;Quote:&lt;/div&gt;&lt;div class=&quot;xoopsQuote&quot;&gt;&lt;blockquote&gt;&lt;br /&gt;Hunor wrote:&lt;br /&gt;I just found this videos:&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=5KTaoWBhQcM&amp;feature=relmfu&quot; title=&quot;http://www.youtube.com/watch?v=5KTaoWBhQcM&amp;feature=relmfu&quot; rel=&quot;external&quot;&gt;http://www.youtube.com/watch?v=5KTaoWBhQcM&amp;feature=relmfu&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=QbOX9nwHLcM&amp;feature=endscreen&amp;NR=1&quot; title=&quot;http://www.youtube.com/watch?v=QbOX9nwHLcM&amp;feature=endscreen&amp;NR=1&quot; rel=&quot;external&quot;&gt;http://www.youtube.com/watch?v=QbOX9nwHLcM&amp;feature=endscreen&amp;NR=1&lt;/a&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;???????????&lt;br /&gt;&lt;br /&gt;Very interesting.&lt;br /&gt;&lt;br /&gt;Seems like some kind of russian guy according to username&lt;br /&gt;(although youtube says he is from UK)</description>
      <pubDate>Sat, 19 May 2012 00:24:57 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4334&amp;forum=6&amp;post_id=51812#forumpost51812</guid>
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      <title>Re: RRJDS Guild Server [by StarTrader]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2898&amp;forum=19&amp;post_id=51811#forumpost51811</link>
      <description>Freelancer Servers::RRJDS Guild Server&lt;br /&gt;
Sad to report...&lt;br /&gt;&lt;br /&gt;Another one bites the dust.&lt;br /&gt;&lt;br /&gt;Our graciously donated server was finally taken offline by our hosts, they gave it to us free of charge for more than a year after it was to be taken down, and we thank them considerably.&lt;br /&gt;&lt;br /&gt;The Guild itself melted away more than 2 years ago, so this is the end of a fun era. We&amp;#039;re now 8 years older and... none the wiser!&lt;br /&gt;&lt;br /&gt;The mod itself is still on our web server at &lt;a href=&quot;http://downloads.rrjds.com&quot; title=&quot;http://downloads.rrjds.com&quot; rel=&quot;external&quot;&gt;http://downloads.rrjds.com&lt;/a&gt; if anyone would like it please go ahead and download a copy while it&amp;#039;s still there, it will be a pleasure to see one running again at some point.&lt;br /&gt;&lt;br /&gt;It&amp;#039;s not perfect, the ship sur problems in it are many but I had no time to generate new ones, which is so easy to do now with the nice utilities available thanks to Schmack and... um... you know... &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4e398ff7b.gif&quot; alt=&quot;&quot; /&gt; Thanks so much for those, guys, just wish they had come along a few months earlier.&lt;br /&gt;&lt;br /&gt;So - it&amp;#039;s good bye from me, other than passing by now and then to see who is still around.&lt;br /&gt;&lt;br /&gt;Thanks to everyone who helped me out in the long distant past, and I hope some of my words were useful too.&lt;br /&gt;&lt;br /&gt;Bon chance! and au revoir!</description>
      <pubDate>Sat, 19 May 2012 00:09:04 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2898&amp;forum=19&amp;post_id=51811#forumpost51811</guid>
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      <title>Re: FLMM -&gt; Open-Source? [by robocop]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4655&amp;forum=6&amp;post_id=51808#forumpost51808</link>
      <description>Freelancer Discussion::FLMM -&gt; Open-Source?&lt;br /&gt;
Problem activating mod using FLMMv2&lt;br /&gt;&lt;br /&gt;The mod first adds the following to every base listed in market_misc.ini&lt;br /&gt;&lt;br /&gt;&amp;lt;data file=&amp;quot;DATA\EQUIPMENT\market_misc.ini&amp;quot; method=&amp;quot;append&amp;quot; numTimes=&amp;quot;-1&amp;quot; options=&amp;quot;1:0, 1:1&amp;quot;&amp;gt;&lt;br /&gt;&amp;lt;section&amp;gt;&lt;br /&gt;[BaseGood]&lt;br /&gt;&amp;lt;/section&amp;gt;&lt;br /&gt;&amp;lt;source&amp;gt;&lt;br /&gt;MarketGood = nomad_gun01_mark01, 6, -1, 0, 0, 0, 0.00744&lt;br /&gt;&amp;lt;/source&amp;gt;&lt;br /&gt;&amp;lt;/data&amp;gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;then it changes the sell value on a half-dozen specific bases using this command (Br03_02_base used as example):&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;lt;data file=&amp;quot;data\equipment\market_misc.ini&amp;quot; method=&amp;quot;sectionreplace&amp;quot; options=&amp;quot;1:0, 1:1&amp;quot;&amp;gt;&lt;br /&gt;&amp;lt;section&amp;gt;&lt;br /&gt;[BaseGood]&lt;br /&gt;base = Br03_02_base&lt;br /&gt;&amp;lt;/section&amp;gt;&lt;br /&gt;&amp;lt;dest&amp;gt;&lt;br /&gt;MarketGood = nomad_gun01_mark01, 6, -1, 0, 0, 0, 0.00744&lt;br /&gt;&amp;lt;/dest&amp;gt;&lt;br /&gt;&amp;lt;source&amp;gt;&lt;br /&gt;MarketGood = nomad_gun01_mark01, 6, -1, 0, 0, 0, 3&lt;br /&gt;&amp;lt;/source&amp;gt;&lt;br /&gt;&amp;lt;/data&amp;gt;&lt;br /&gt;&lt;br /&gt;The problem is that the second command is finding that the first hasn&amp;#039;t been executed yet for that base.&lt;br /&gt;&lt;br /&gt;Any workarounds?</description>
      <pubDate>Fri, 18 May 2012 14:45:32 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4655&amp;forum=6&amp;post_id=51808#forumpost51808</guid>
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      <title>Re: Ship Animations [by sumanuti]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4653&amp;forum=9&amp;post_id=51806#forumpost51806</link>
      <description>Modeling and Texturing::Ship Animations&lt;br /&gt;
&lt;div class=&quot;xoopsQuoteText&quot;&gt;Quote:&lt;/div&gt;&lt;div class=&quot;xoopsQuote&quot;&gt;&lt;blockquote&gt;&lt;br /&gt;Mini_Me wrote:&lt;br /&gt;I still don&amp;#039;t think you can introduce &lt;i&gt;new&lt;/i&gt; animation scripts within UTF.&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Adoxa&lt;/strong&gt;&amp;#039;s &lt;i&gt;Freelancer XML Project&lt;/i&gt; is perfect tool with which you can avoid any hex editing and &lt;strong&gt;add&lt;/strong&gt; as much as you have parts, animations on them. &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4e398ff7b.gif&quot; alt=&quot;&quot; /&gt; &lt;br /&gt;&lt;br /&gt;Grab it &lt;a href=&quot;http://adoxa.110mb.com/freelancer/dlt.php?f=xmlproject&quot; rel=&quot;external&quot; title=&quot;&quot;&gt;here&lt;/a&gt; or &lt;a href=&quot;http://adoxa.3eeweb.com/freelancer/dlt.php?f=xmlproject&quot; rel=&quot;external&quot; title=&quot;&quot;&gt;here&lt;/a&gt; !&lt;br /&gt;- Convert your ship to XML&lt;br /&gt;- Convert any vanilla ship with animation to XML&lt;br /&gt;- Copy all the animation codes to your ship, move your fix parts to rev section, adjust count and don&amp;#039;t forget (?) the end animation (its the animation that bring parts in a start position).&lt;br /&gt;&lt;br /&gt;[EDIT] * fix of typos</description>
      <pubDate>Fri, 18 May 2012 01:05:13 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4653&amp;forum=9&amp;post_id=51806#forumpost51806</guid>
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      <title>Re: flconfigdatabase.txt [by elcapitain44]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4834&amp;forum=10&amp;post_id=51805#forumpost51805</link>
      <description>Tools::flconfigdatabase.txt&lt;br /&gt;
Here&amp;#039;s my entry to the text file &amp;quot;flconfigdatabase&amp;quot; ...&lt;br /&gt;&lt;br /&gt;// Series (0x5e--)&lt;br /&gt;0x5e4a = &amp;quot;Radeon X700 XT PCX (RV410)&amp;quot;			// added by Louva-Deus&lt;br /&gt;0x5e6a = &amp;quot;Radeon X700 XT PCX - Secondary (RV410)&amp;quot;	// added by Louva-Deus&lt;br /&gt;0x5e4b = &amp;quot;Radeon X700 Pro PCX (RV410)&amp;quot;			// added by Louva-Deus&lt;br /&gt;0x5e6b = &amp;quot;Radeon X700 Pro PCX - Secondary (RV410)&amp;quot;	// added by Louva-Deus&lt;br /&gt;0x5e4c = &amp;quot;Radeon X700 SE PCX (RV410)&amp;quot;			// added by Louva-Deus&lt;br /&gt;0x5e6c = &amp;quot;Radeon X700 SE PCX - Secondary (RV410)&amp;quot;	// added by Louva-Deus&lt;br /&gt;0x5e4d = &amp;quot;Radeon X700 PCX (RV410)&amp;quot;			// added by Louva-Deus&lt;br /&gt;0x5e6d = &amp;quot;Radeon X700 PCX - Secondary (RV410)&amp;quot;		// added by Louva-Deus&lt;br /&gt;0x5e4f = &amp;quot;Radeon X700 PCX (RV410)&amp;quot;			// added by Louva-Deus&lt;br /&gt;0x5e6f = &amp;quot;Radeon X800 Pro PCX (R420)&amp;quot;                   // added by Louva-Deus&lt;br /&gt;&lt;br /&gt;// Series (0x67--)&lt;br /&gt;0x6738 = &amp;quot;Radeon 6870 HD PCX (HD6870)&amp;quot;                  // added by elcapitain44&lt;br /&gt;			&lt;br /&gt;// Series (0x71--)&lt;br /&gt;// &lt;a href=&quot;http://pci-ids.ucw.cz/iii/?i=1002&quot; title=&quot;http://pci-ids.ucw.cz/iii/?i=1002&quot; rel=&quot;external&quot;&gt;http://pci-ids.ucw.cz/iii/?i=1002&lt;/a&gt;&lt;br /&gt;// &lt;a href=&quot;http://blogs.msdn.com/winbr/rss.aspx&quot; title=&quot;http://blogs.msdn.com/winbr/rss.aspx&quot; rel=&quot;external&quot;&gt;http://blogs.msdn.com/winbr/rss.aspx&lt;/a&gt;&lt;br /&gt;0x7109 = &amp;quot;Radeon X1800 Series (R520)&amp;quot;			// added by Louva-Deus&lt;br /&gt;&lt;br /&gt;// Series (0x78--)&lt;br /&gt;0x7833 = &amp;quot;Radeon 9100 Pro (RS350)&amp;quot;			// added by Louva-Deus&lt;br /&gt;</description>
      <pubDate>Thu, 17 May 2012 23:07:20 +0200</pubDate>
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      <title>Re: What do you think? [by Hunor]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4758&amp;forum=9&amp;post_id=51801#forumpost51801</link>
      <description>Modeling and Texturing::What do you think?&lt;br /&gt;
I do not know why, I&amp;#039;ll try to upload again later.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://docs.google.com/open?id=0B9NecvwzJ6fsSDd4Y2U2a2dyVG8&quot; title=&quot;https://docs.google.com/open?id=0B9NecvwzJ6fsSDd4Y2U2a2dyVG8&quot; rel=&quot;external&quot;&gt;https://docs.google.com/open?id=0B9NecvwzJ6fsSDd4Y2U2a2dyVG8&lt;/a&gt;</description>
      <pubDate>Thu, 17 May 2012 20:00:32 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4758&amp;forum=9&amp;post_id=51801#forumpost51801</guid>
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      <title>Re: Animation / Wing Folding [by Gisteron]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2031&amp;forum=26&amp;post_id=51796#forumpost51796</link>
      <description>Tutorials::Animation / Wing Folding&lt;br /&gt;
if you have a hex editor, that&amp;#039;ll do, too for renaming parts. a good setup is with 16 characters each row.</description>
      <pubDate>Thu, 17 May 2012 17:11:11 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2031&amp;forum=26&amp;post_id=51796#forumpost51796</guid>
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      <title>Re: won&#039;t lvl up? [by adoxa]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4802&amp;forum=21&amp;post_id=51793#forumpost51793</link>
      <description>Freelancer Support::won&#039;t lvl up?&lt;br /&gt;
Since SP has now been mentioned, one cause is installing the official patch part way through the story. The internal mission numbers changed (from Mission 3, iirc), preventing the level from being recognized. A solution is to edit the latest save game, search for &lt;strong&gt;MissionNum&lt;/strong&gt; and add one to it.</description>
      <pubDate>Thu, 17 May 2012 14:27:10 +0200</pubDate>
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      <title>Re: Help with custom turret creation [by Hidamari]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4830&amp;forum=9&amp;post_id=51779#forumpost51779</link>
      <description>Modeling and Texturing::Help with custom turret creation&lt;br /&gt;
&lt;div class=&quot;xoopsQuoteText&quot;&gt;Quote:&lt;/div&gt;&lt;div class=&quot;xoopsQuote&quot;&gt;&lt;blockquote&gt;&lt;br /&gt;Timmy51m wrote:&lt;br /&gt;Try MUZZLE_CONE_ANGLE in constants.ini&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;aah, your a legend, thats the thing i was after.&lt;br /&gt;&lt;br /&gt;thanks Tim, and Rik &amp;lt;3</description>
      <pubDate>Wed, 16 May 2012 13:52:47 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4830&amp;forum=9&amp;post_id=51779#forumpost51779</guid>
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      <title>Re: CMP Import/export dll [by Hidamari]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4450&amp;forum=9&amp;post_id=51774#forumpost51774</link>
      <description>Modeling and Texturing::CMP Import/export dll&lt;br /&gt;
Uh, i downloaded two .dll from in here to overwrite my old ones because i was having problems exporting a turret correctly from milkshape to a CMP, i&amp;#039;d follow all the steps but it would only show the barrel of the turret not th base.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;but with the new .dll i dont get the same box that comes up with the options back to front and the scale slide bar with the group number option at the bottom..&lt;br /&gt;&lt;br /&gt;it brings up a small box within it showing a kind of heirarchy like the UTF editor would do. and its totally confusing, how do i know what does what in here? is there any tutorials on how to use it?&lt;br /&gt;</description>
      <pubDate>Wed, 16 May 2012 01:31:08 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4450&amp;forum=9&amp;post_id=51774#forumpost51774</guid>
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      <title>Re: Need help for .SUR files [by Bobthemanofsteel]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4831&amp;forum=22&amp;post_id=51769#forumpost51769</link>
      <description>Help and Request::Need help for .SUR files&lt;br /&gt;
You can use the obj to sur tool to make a sur from an obj.&lt;br /&gt;Just search the forums for it, can&amp;#039;t be too hard.</description>
      <pubDate>Tue, 15 May 2012 13:46:36 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4831&amp;forum=22&amp;post_id=51769#forumpost51769</guid>
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      <title>Re: tfk-babylon-5-freelancer-mod [by Thaddeus]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4829&amp;forum=22&amp;post_id=51767#forumpost51767</link>
      <description>Help and Request::tfk-babylon-5-freelancer-mod&lt;br /&gt;
Confirmed as corrupt. Opening with Winrar shows the contents to be a video in avi format &quot;TFK-Babylon-5-Freelancer-Mod.avi&quot; released 12/4/2005 probably one of the same on youtube. Last mention I can find of this mod was 2007. Forum server and mod seems to have completely disappeared apart from references here on The Starport.&lt;br /&gt;&lt;br /&gt;If anyone has a copy it would be useful to have in the archive</description>
      <pubDate>Tue, 15 May 2012 10:44:44 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4829&amp;forum=22&amp;post_id=51767#forumpost51767</guid>
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      <title>Re: No Destroy Solar Missions [by Xalrok]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4822&amp;forum=22&amp;post_id=51763#forumpost51763</link>
      <description>Help and Request::No Destroy Solar Missions&lt;br /&gt;
&lt;div class=&quot;xoopsQuoteText&quot;&gt;Quote:&lt;/div&gt;&lt;div class=&quot;xoopsQuote&quot;&gt;&lt;blockquote&gt;&lt;br /&gt;CK256 wrote:&lt;br /&gt;Have you checked VignetteParams in the Randommissions folder? new factions have to be added to the listed factions line (see below)&lt;br /&gt;&lt;br /&gt;[DataNode]&lt;br /&gt;node_id = 316&lt;br /&gt;Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp, li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp, fc_or2_grp, fc_nom_grp, fc_nc_grp&lt;br /&gt;offer_text = append, 327829&lt;br /&gt;offer_text = append, 327982&lt;br /&gt;offer_text = append, 328135&lt;br /&gt;child_node = 366&lt;br /&gt;&lt;br /&gt;Look up the 6 digit numbers in FL Dev for mission details targets etc&lt;br /&gt;&lt;br /&gt;CK256&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;I tried this, still no destroy solar missions.&lt;br /&gt;&lt;br /&gt;I think there&amp;#039;s some confusion here. The factions that won&amp;#039;t offer missions are Vanilla ones, eg. li_n_grp (Liberty Navy), co_me_grp (DSE), fc_ou_grp (Outcasts), fc_m_grp (Mollies) etc. that already have these entries.</description>
      <pubDate>Mon, 14 May 2012 22:06:45 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4822&amp;forum=22&amp;post_id=51763#forumpost51763</guid>
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