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    <title>The Starport :: Forum</title>
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    <description>A Freelancer Game Fansite :: XOOPS Community Bulletin Board</description>
    <lastBuildDate>Mon, 20 May 2013 06:17:20 +0200</lastBuildDate>
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      <title>Help: Edit Current Worth? [by wasabitoy]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5348&amp;forum=22&amp;post_id=56488#forumpost56488</link>
      <description>Help and Request::Help: Edit Current Worth?&lt;br /&gt;
&lt;br /&gt;Where can you edit the Current Worth from Player Stat for Single Player?&lt;br /&gt;&lt;br /&gt;Because when I used the Save Editor, only the delta_worth or the Next Level Requirement is present and the Current Worth is no where to be found.&lt;br /&gt;&lt;br /&gt;Does anyone know where to edit the current worth values?&lt;br /&gt;&lt;br /&gt;Thank you... &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4e398ff7b.gif&quot; alt=&quot;&quot; /&gt;</description>
      <pubDate>Sun, 19 May 2013 22:34:46 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5348&amp;forum=22&amp;post_id=56488#forumpost56488</guid>
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      <title>Re: Models giveaway [by Timmy51m]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2268&amp;forum=9&amp;post_id=56487#forumpost56487</link>
      <description>Modeling and Texturing::Models giveaway&lt;br /&gt;
&lt;div class=&quot;xoopsQuoteText&quot;&gt;Quote:&lt;/div&gt;&lt;div class=&quot;xoopsQuote&quot;&gt;&lt;blockquote&gt;&lt;br /&gt;SolCommand wrote:&lt;br /&gt;Hehe then you can keep trying mate but it isn&amp;#039;t going to happen any time soon &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4d6422f04.gif&quot; alt=&quot;&quot; /&gt;  Besides, why even try this hard to get better at this thing when I have no future plans in this line of work. I plan to take things one day at a time, whatever happens happens, that&amp;#039;s one thing I learned from my recent motorcycle accident where I&amp;#039;m still amazed I actually escaped rather ok.&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Ah bollox! I adopted that attitude when I had an argument with a lamp post at 80mph 12 years ago, since then I&amp;#039;ve achieved nothing in particular that I hadn&amp;#039;t already achieved back then. &lt;br /&gt;&lt;br /&gt;Put it into perspective! You might feel like you&amp;#039;ve cheated death, and you&amp;#039;re probably thinking more about what might have happened (but didn&amp;#039;t), than what actually did happen. Truth is, you&amp;#039;re fine and you still have the rest of your life to look forward to, so dream, and dream big! &lt;br /&gt;&lt;br /&gt;I had a heart attack last year and finally woke up. Time is not something to waste away with a whatever happens happens attitude, make plans and make things happen otherwise nothing ever will &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4d6422f04.gif&quot; alt=&quot;&quot; /&gt;</description>
      <pubDate>Sun, 19 May 2013 19:34:45 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2268&amp;forum=9&amp;post_id=56487#forumpost56487</guid>
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      <title>Re: HUD Texture Problem [by Devastation]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5281&amp;forum=27&amp;post_id=56486#forumpost56486</link>
      <description>Conventional Modding::HUD Texture Problem&lt;br /&gt;
I&amp;#039;ve been messing around with the HUD (still) and those blue inner edges just won&amp;#039;t go away. I took another look at that thread, however, and I think that those dc nodes are my problem. I&amp;#039;m just not sure how to change the RGB values of INV_insideframecolor #. If someone could tell me which program to use (right now I&amp;#039;m using UTF Editor) and how to change those values, it would be highly appreciated.</description>
      <pubDate>Sun, 19 May 2013 14:21:19 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5281&amp;forum=27&amp;post_id=56486#forumpost56486</guid>
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      <title>Re: Wherre are the files ? =D [by Lady}{Diamond]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4167&amp;forum=54&amp;post_id=56484#forumpost56484</link>
      <description>FlSES-Webinterface::Wherre are the files ? =D&lt;br /&gt;
&lt;span style=&quot;color: #00CCFF;&quot;&gt;No body here ? &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4d75edb5e.gif&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;I had sent a PM to Taï (FLSES dev) for 2-3 weeks and no answers... &lt;/span&gt;</description>
      <pubDate>Sun, 19 May 2013 12:15:30 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4167&amp;forum=54&amp;post_id=56484#forumpost56484</guid>
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      <title>Warning: Sound Leak Detected: 1 sound [by selene]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5347&amp;forum=22&amp;post_id=56482#forumpost56482</link>
      <description>Help and Request::Warning: Sound Leak Detected: 1 sound&lt;br /&gt;
&lt;br /&gt;Hello guys. I need help. I have another error to be fix again. Any solutions for this 1 error I am getting?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;xoopsCodeText&quot;&gt;Code:&lt;/div&gt;&lt;div class=&quot;xoopsCode&quot;&gt;&lt;code&gt;&lt;br /&gt;
E:\FL\Scratch\Source\Client\cmn\Sound.cpp(1242)&amp;nbsp;:&amp;nbsp;***&amp;nbsp;WARNING:&amp;nbsp;sound&amp;nbsp;reference&amp;nbsp;count&amp;nbsp;leaks&amp;nbsp;detected:&amp;nbsp;1&amp;nbsp;sounds&lt;br /&gt;
&lt;br /&gt;
&lt;/code&gt;&lt;/div&gt;</description>
      <pubDate>Sun, 19 May 2013 10:01:26 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5347&amp;forum=22&amp;post_id=56482#forumpost56482</guid>
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      <title>Re: Non-global cruise speed? [by selene]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5346&amp;forum=27&amp;post_id=56480#forumpost56480</link>
      <description>Conventional Modding::Non-global cruise speed?&lt;br /&gt;
&lt;br /&gt;salutations&lt;br /&gt;&lt;br /&gt;Thanks again sumanuti. I really appreciate the immediate direct source for this non-global cruise speed.&lt;br /&gt;&lt;br /&gt;It is much better now. Cause before the NPCs were travelling too fast and they would crash to the surface of the planet because of the cruise speed was assigned to 1000. Right now I am the only one who has the speed of 1000 in-game and the NPCs are using 300 or the default cruise speed.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4d4e4c4f2.gif&quot; alt=&quot;&quot; /&gt; ayeayezir... &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4d4e4c4f2.gif&quot; alt=&quot;&quot; /&gt;</description>
      <pubDate>Sun, 19 May 2013 04:35:39 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5346&amp;forum=27&amp;post_id=56480#forumpost56480</guid>
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      <title>Re: Emitter-Particle Death Timer [by selene]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5345&amp;forum=22&amp;post_id=56479#forumpost56479</link>
      <description>Help and Request::Emitter-Particle Death Timer&lt;br /&gt;
&lt;br /&gt;@ sumanuti &amp; khayman&lt;br /&gt;&lt;br /&gt;Thank you so much for checking and letting me know if the code/s are right. &amp;lt;3 you both. lol &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4d4e4c4f2.gif&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;And also thanks for the tip of what hex editor I should use. I saw from the images the name and it is called ICY Hexplorer. Thanks khayman.</description>
      <pubDate>Sun, 19 May 2013 04:30:05 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5345&amp;forum=22&amp;post_id=56479#forumpost56479</guid>
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      <title>Re: FLHook SVN discussion [by Schmackbolzen]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5336&amp;forum=29&amp;post_id=56471#forumpost56471</link>
      <description>FLHook Development::FLHook SVN discussion&lt;br /&gt;
@FF Thanks, I will correct it when I find the time. Maybe I add some stuff I recently reversed, too.</description>
      <pubDate>Thu, 16 May 2013 10:37:10 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5336&amp;forum=29&amp;post_id=56471#forumpost56471</guid>
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      <title>Re: VMesh material could not find [by wasabitoy]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5324&amp;forum=22&amp;post_id=56461#forumpost56461</link>
      <description>Help and Request::VMesh material could not find&lt;br /&gt;
&lt;br /&gt;NPAA, I am also glad that I able to solve your problems... It is fine for me that you PMed me alot. But next time not too much... LOL... Just be patience for I will reply to you no matter what... hehe!&lt;br /&gt;&lt;br /&gt;That number 4091067710 which is 0xF3D8BD3E(on hex) is what I remembered before which I know where it came from and I am the one who fixed it. Well now I know that you used my mod and you have found it even it is an old post... damn girl you really sneaking all the way for freelancer ehh? looking for awesome stuffs...&lt;br /&gt;&lt;br /&gt;And last but not the least, about the huge effect pack. no worries at all. hehe! &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4e398ff7b.gif&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;</description>
      <pubDate>Wed, 15 May 2013 11:02:18 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5324&amp;forum=22&amp;post_id=56461#forumpost56461</guid>
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      <title>Re: Launch to space - key binding [by sumanuti]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5343&amp;forum=7&amp;post_id=56456#forumpost56456</link>
      <description>Coding::Launch to space - key binding&lt;br /&gt;
No need for rush! You already made it possible! &lt;img src=&#039;http://i557.photobucket.com/albums/ss15/3MAJ/XsmileysX/cool.gif&#039; border=&#039;0&#039; alt=&#039;&#039; onload=&quot;JavaScript:if(this.width&gt;300) this.width=300&quot; /&gt;&lt;br /&gt;&lt;object width=&#039;425&#039; height=&#039;350&#039;&gt;&lt;param name=&#039;movie&#039; value=&#039;http://www.youtube.com/v/qclrPaQZ3s0&amp;feature=youtu.be&#039;&gt;&lt;/param&gt;&lt;param name=&#039;wmode&#039; value=&#039;transparent&#039;&gt;&lt;/param&gt;&lt;embed src=&#039;http://www.youtube.com/v/qclrPaQZ3s0&amp;feature=youtu.be&#039; type=&#039;application/x-shockwave-flash&#039; wmode=&#039;transparent&#039; width=&#039;425&#039; height=&#039;350&#039;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;But, true that would be perfect.</description>
      <pubDate>Tue, 14 May 2013 12:33:03 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5343&amp;forum=7&amp;post_id=56456#forumpost56456</guid>
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      <title>Re: FreeLancer Sequal [by w0dk4]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5338&amp;forum=18&amp;post_id=56442#forumpost56442</link>
      <description>Site Feedback::FreeLancer Sequal&lt;br /&gt;
&lt;div class=&quot;xoopsQuoteText&quot;&gt;Quote:&lt;/div&gt;&lt;div class=&quot;xoopsQuote&quot;&gt;&lt;blockquote&gt;&lt;br /&gt;NeXoSE wrote:&lt;br /&gt;&lt;div class=&quot;xoopsQuoteText&quot;&gt;Quote:&lt;/div&gt;&lt;div class=&quot;xoopsQuote&quot;&gt;&lt;blockquote&gt;&lt;br /&gt;Syd wrote:&lt;br /&gt;A sequel by MS (or any other mayor publisher) is the worst thing that could ever happen to Freelancer.&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;And as FF says, even you get the source code, you actually just get a old wheel maybe even made with old design pattern, and it may make you crazy when you want to improve it.&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Pretty much, I wouldnt really pay for it at this point. Only thing they could do is release it for free now, but yeah the probability of that happening is pretty much 0.</description>
      <pubDate>Mon, 13 May 2013 13:22:28 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5338&amp;forum=18&amp;post_id=56442#forumpost56442</guid>
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      <title>Re: 3D Model Showroom [by SolCommand]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=800&amp;forum=9&amp;post_id=56441#forumpost56441</link>
      <description>Modeling and Texturing::3D Model Showroom&lt;br /&gt;
This rifle makes me wanna pick a Star Trek game and play the heck out of it for some reason &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4d6422f04.gif&quot; alt=&quot;&quot; /&gt;  Nice model mate !</description>
      <pubDate>Mon, 13 May 2013 09:40:58 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=800&amp;forum=9&amp;post_id=56441#forumpost56441</guid>
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      <title>Re: Windows 7 problem [by Karoleen]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5344&amp;forum=21&amp;post_id=56436#forumpost56436</link>
      <description>Freelancer Support::Windows 7 problem&lt;br /&gt;
Solved the problem.&lt;br /&gt;&lt;br /&gt;It seems there wasn&amp;#039;t a problem in game itself, but rather with windows OS. I solved the problem by picking a tip from Microsoft community, to run sfc.exe, to cehck system files for problems. System file checker found some problems and fixed them and now FL works fine.&lt;br /&gt;&lt;br /&gt;</description>
      <pubDate>Sun, 12 May 2013 22:54:52 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5344&amp;forum=21&amp;post_id=56436#forumpost56436</guid>
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      <title>Re: .obj -&gt; .sur converter [by StarTrader]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=3849&amp;forum=10&amp;post_id=56422#forumpost56422</link>
      <description>Tools::.obj -&gt; .sur converter&lt;br /&gt;
Here they are, P1p3r&amp;#039;s latest importer and exporter, to save people time. They are the same ones as I uploaded on the original thread, but it takes time to find them there.&lt;br /&gt;&lt;br /&gt;Does the importer (or exporter) still reverse the harpdoint triangles or was that fixed?&lt;br /&gt;&lt;br /&gt;Has anyone heard from P1p3r? It&amp;#039;s worrying, in case something happened to him?&lt;br /&gt;&lt;br /&gt;</description>
      <pubDate>Sun, 12 May 2013 04:24:18 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=3849&amp;forum=10&amp;post_id=56422#forumpost56422</guid>
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      <title>Re: Old Man Needs your help [by Gisteron]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5341&amp;forum=6&amp;post_id=56420#forumpost56420</link>
      <description>Freelancer Discussion::Old Man Needs your help&lt;br /&gt;
IPv6 is a new internet protocol that we didn&amp;#039;t mod Freelancer to support yet. In case you have a rather recent OS such as Vista and later, you want to disable it (google for as to how) in order to have your game use the same protocol as the servers do.&lt;br /&gt;&lt;br /&gt;Also, keep in mind, that most servers only support clients that have their respective mod installed, so sometimes you want to filter the server list ingame to display only those with compatible builds so only those you can join are displayed.</description>
      <pubDate>Sat, 11 May 2013 18:56:22 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5341&amp;forum=6&amp;post_id=56420#forumpost56420</guid>
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      <title>Playercntl issue [by F!R]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5342&amp;forum=48&amp;post_id=56412#forumpost56412</link>
      <description>Plugins::Playercntl issue&lt;br /&gt;
The playercontrol plugin seems to whip the &amp;#039;admin&amp;#039; (not flhookadmin) info.&lt;br /&gt;&lt;br /&gt;Ie. with the playercontrol plugin activated,&lt;br /&gt;I can&amp;#039;t get the admin  info for FlShell to it&amp;#039;s admin commands.&lt;br /&gt;Also tried to change positions in dacomserv with no effect.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4e398ff7b.gif&quot; alt=&quot;&quot; /&gt;</description>
      <pubDate>Sat, 11 May 2013 09:17:53 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5342&amp;forum=48&amp;post_id=56412#forumpost56412</guid>
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      <title>Re: Trade Lane Bug [by NeXoSE]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=1605&amp;forum=22&amp;post_id=56410#forumpost56410</link>
      <description>Help and Request::Trade Lane Bug&lt;br /&gt;
&lt;div class=&quot;xoopsQuoteText&quot;&gt;Quote:&lt;/div&gt;&lt;div class=&quot;xoopsQuote&quot;&gt;&lt;blockquote&gt;&lt;br /&gt;Jolly_Roger wrote:&lt;br /&gt;freelancer.exe + 0x0011417A&lt;br /&gt;0x01 -&amp;gt; 0x00&lt;br /&gt;Don&amp;#039;t cache HpLeftLane and HpRightLane effect position.&lt;br /&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;I have to mark this because it helps me. Thank you. </description>
      <pubDate>Sat, 11 May 2013 06:36:41 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=1605&amp;forum=22&amp;post_id=56410#forumpost56410</guid>
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      <title>Re: Unused features [by Daywalker]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=832&amp;forum=27&amp;post_id=56404#forumpost56404</link>
      <description>Conventional Modding::Unused features&lt;br /&gt;
thanks for sharing this!&lt;br /&gt;&lt;br /&gt;great stuff.</description>
      <pubDate>Fri, 10 May 2013 18:17:33 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=832&amp;forum=27&amp;post_id=56404#forumpost56404</guid>
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      <title>Re: Optlist.ini [by robocop]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5340&amp;forum=40&amp;post_id=56403#forumpost56403</link>
      <description>Ingame Tips and Tutorials::Optlist.ini&lt;br /&gt;
Don&amp;#039;t ask me, I put the values in based on other information posted here.&lt;br /&gt;&lt;br /&gt;I haven&amp;#039;t looked at it in quite a while now so I don&amp;#039;t remember why that code choice was made. There were two or three incomplete sources out there and all I did was compile them together so all the options were in one location.</description>
      <pubDate>Fri, 10 May 2013 16:57:58 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5340&amp;forum=40&amp;post_id=56403#forumpost56403</guid>
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      <title>Re: GE Demo Videos And Pics [by LancerSolurus]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=3825&amp;forum=57&amp;post_id=56401#forumpost56401</link>
      <description>Other Games::GE Demo Videos And Pics&lt;br /&gt;
Hehehe yeah that was the look I was after, btw here is the original model&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.solcommand.com/2013/03/mjolnir-titan-wip.html&quot; rel=&quot;external&quot; title=&quot;&quot;&gt;&lt;img src=&#039;http://2.bp.blogspot.com/-Vftzax-g1ps/UUhojMgeC5I/AAAAAAAAAyQ/WjvhJoT4mz0/s1600/Mjolnir+titan3.png&#039; border=&#039;0&#039; alt=&#039;&#039;  onload=&quot;javascript:actionImageResize(this, 500)&quot;/&gt;&lt;/a&gt;&lt;/a&gt;</description>
      <pubDate>Fri, 10 May 2013 11:30:23 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=3825&amp;forum=57&amp;post_id=56401#forumpost56401</guid>
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      <title>Re: FLCN V 2.0 Applications [by Zeus]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=1187&amp;forum=50&amp;post_id=56392#forumpost56392</link>
      <description>Freelancer Community Network::FLCN V 2.0 Applications&lt;br /&gt;
Olympus - Home of the Gods&lt;br /&gt;Hosting Gibbon&amp;#039;s Genesis 1.1 MP Mod&lt;br /&gt;website &lt;a href=&quot;http://olympus.homeofthegods.net&quot; title=&quot;http://olympus.homeofthegods.net&quot; rel=&quot;external&quot;&gt;http://olympus.homeofthegods.net&lt;/a&gt;&lt;br /&gt;FLCN bar added&lt;br /&gt;&lt;br /&gt;Thank you,&lt;br /&gt;&lt;br /&gt;Zeus</description>
      <pubDate>Thu, 09 May 2013 22:59:27 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=1187&amp;forum=50&amp;post_id=56392#forumpost56392</guid>
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      <title>Re: Data for map visits in the save file [by Pascal05]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5339&amp;forum=18&amp;post_id=56391#forumpost56391</link>
      <description>Site Feedback::Data for map visits in the save file&lt;br /&gt;
Thaddeus,&lt;br /&gt;Thank you very much for that. I do appreciate it!&lt;br /&gt;</description>
      <pubDate>Thu, 09 May 2013 22:09:43 +0200</pubDate>
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      <title>Re: AstroDome V0.01 [by khayman]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5192&amp;forum=19&amp;post_id=56377#forumpost56377</link>
      <description>Freelancer Servers::AstroDome V0.01&lt;br /&gt;
&lt;u&gt;&lt;strong&gt;Next update:&lt;/strong&gt;&lt;/u&gt;&lt;br /&gt;The server is still off-line at the moment, i have been testing it with a peronal project i have been working on for quite some time.&lt;br /&gt;Hopefully this will end up as an optional modification to play both on-line on the server and off-line in singleplayer.&lt;br /&gt;It&amp;#039;s still in the very early stages and at this point all is based on speculation that it can be made into &amp;quot;an optional mod&amp;quot;. And it may turn into a requirement if things dont go to plan.&lt;br /&gt;&lt;br /&gt;Here&amp;#039;s a video of the early development&lt;br /&gt;&lt;object width=&#039;425&#039; height=&#039;350&#039;&gt;&lt;param name=&#039;movie&#039; value=&#039;http://www.youtube.com/v/IqlS-U7sBEo&#039;&gt;&lt;/param&gt;&lt;param name=&#039;wmode&#039; value=&#039;transparent&#039;&gt;&lt;/param&gt;&lt;embed src=&#039;http://www.youtube.com/v/IqlS-U7sBEo&#039; type=&#039;application/x-shockwave-flash&#039; wmode=&#039;transparent&#039; width=&#039;425&#039; height=&#039;350&#039;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
      <pubDate>Wed, 08 May 2013 20:23:35 +0200</pubDate>
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      <title>Re: Fairspace MMO Free to play? (Freelancer clone) [by Gisteron]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5337&amp;forum=57&amp;post_id=56369#forumpost56369</link>
      <description>Other Games::Fairspace MMO Free to play? (Freelancer clone)&lt;br /&gt;
Now, that looks interesting indeed! I wonder what the minimal requirements are.. I&amp;#039;m afraid my old bucket won&amp;#039;t run it. Anyone can tell if its good enough to be worth trying anyway?</description>
      <pubDate>Tue, 07 May 2013 19:10:26 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5337&amp;forum=57&amp;post_id=56369#forumpost56369</guid>
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      <title>Re: &gt;Need help on Debris Filled Explosions&lt; [by Timmy51m]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5331&amp;forum=40&amp;post_id=56367#forumpost56367</link>
      <description>Ingame Tips and Tutorials::&gt;Need help on Debris Filled Explosions&lt;&lt;br /&gt;
@sizer, why is referring to one particular explosion in the video, not the explosions from Itano circus or the effects pack.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;xoopsQuoteText&quot;&gt;Quote:&lt;/div&gt;&lt;div class=&quot;xoopsQuote&quot;&gt;&lt;blockquote&gt;&lt;br /&gt;wasabitoy wrote:&lt;br /&gt;-&lt;br /&gt;&lt;div class=&quot;xoopsCodeText&quot;&gt;Code:&lt;/div&gt;&lt;div class=&quot;xoopsCode&quot;&gt;&lt;code&gt;&lt;br /&gt;
[VisEffect]&lt;br /&gt;
But&amp;nbsp;I&lt;br /&gt;
only&amp;nbsp;use&amp;nbsp;and&amp;nbsp;change&amp;nbsp;all&amp;nbsp;to&amp;nbsp;&amp;quot;&amp;nbsp;gf_capital_explode_yellow&amp;nbsp;&amp;quot;&amp;nbsp;for&lt;br /&gt;
explode&amp;nbsp;colors.&lt;br /&gt;
&lt;br /&gt;
&lt;/code&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;How have you changed the colours, by editing the effect in explosions.ini or have you messed around with the ale itself?&lt;br /&gt;&lt;br /&gt;The crc errors wouldn&amp;#039;t have stopped the explosions working, as you can see in Itano circus they work just fine.&lt;br /&gt;&lt;br /&gt;I&amp;#039;m going to be blunt, in one of your posts you describe seeing a small explosion before the debris, this is the original vanilla explosion and usually this is because you haven&amp;#039;t removed this:&lt;br /&gt;&lt;br /&gt;Look in data/fx/effects_explosion.ini&lt;br /&gt;&lt;br /&gt;[Effect]&lt;br /&gt;nickname = explosion_li_fighter&lt;br /&gt;effect_type = EFT_EXPLOSION_SHIP&lt;br /&gt;vis_effect = gf_explosion_li_ship01&lt;br /&gt;snd_effect = med_explosion1&lt;br /&gt;lgt_effect = elite_flash_to_red &amp;lt;------------------remove&lt;br /&gt;lgt_range_scale = 30&amp;lt;------------------------------remove&lt;br /&gt;lgt_radius = 30&amp;lt;--------------------------------------remove&lt;br /&gt;&lt;br /&gt;But we&amp;#039;ve already spoken about this and you say you have, so I&amp;#039;m going to assume that&amp;#039;s not it.&lt;br /&gt;&lt;br /&gt;At this point I think we will just be going around in circles as we&amp;#039;ve already mentioned everything worth mentioning, you&amp;#039;ve simply screwed something up.&lt;br /&gt;&lt;br /&gt;Scrap what you&amp;#039;ve already done and start again. Throw away the big huge effects pack and forget about version 2, that&amp;#039;s not the answer. Everything you&amp;#039;re after is in Itano circus and it works, use that code instead. I&amp;#039;ve done it myself many times and it&amp;#039;s easier that way.</description>
      <pubDate>Tue, 07 May 2013 10:21:48 +0200</pubDate>
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