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    <title>The Starport :: Forum</title>
    <link>http://the-starport.net/</link>
    <description>A Freelancer Game Fansite :: XOOPS Community Bulletin Board</description>
    <lastBuildDate>Sun, 05 Feb 2012 01:02:24 +0200</lastBuildDate>
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      <title>The Starport :: Forum</title>
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      <title>Re: ALE Question [by mknote]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4680&amp;forum=28&amp;post_id=50305#forumpost50305</link>
      <description>Speciality Modding::ALE Question&lt;br /&gt;
Excellent!  This is exactly what I was looking for.&lt;br /&gt;&lt;br /&gt;I have a question, however:&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;xoopsCodeText&quot;&gt;Code:&lt;/div&gt;&lt;div class=&quot;xoopsCode&quot;&gt;&lt;code&gt;SHeader&amp;nbsp;=&amp;nbsp;0,&amp;nbsp;600,&amp;nbsp;0,&amp;nbsp;-424.26&lt;/code&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Is this format:&lt;br /&gt;&lt;br /&gt;&amp;lt;time&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;&lt;br /&gt;or some other format?  If it is, is y the vertical direction, as always?  What are x and z?  I only need two of the directions (I don&amp;#039;t need the direction of motion), so that&amp;#039;s y and either x or z, but which?&lt;br /&gt;&lt;br /&gt;*edit*&lt;br /&gt;&lt;br /&gt;Hang on, I think I got it.  &lt;a href=&quot;http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=2526&quot; rel=&quot;external&quot; title=&quot;&quot;&gt;This&lt;/a&gt; thread is &lt;i&gt;very&lt;/i&gt; helpful.&lt;br /&gt;&lt;br /&gt;However, as a question, what&amp;#039;s the difference between &amp;lt;ease in&amp;gt; and &amp;lt;ease out&amp;gt;, what do they do, and what sort of values should they have?</description>
      <pubDate>Sat, 04 Feb 2012 22:37:42 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4680&amp;forum=28&amp;post_id=50305#forumpost50305</guid>
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      <title>Re: Star Trek Online [by LancerSolurus]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4676&amp;forum=1&amp;post_id=50304#forumpost50304</link>
      <description>General Discussion::Star Trek Online&lt;br /&gt;
That I will, btw nice to see you here. Funny though, I&amp;#039;ve seen ur kajada char b4. Ohh and some of the ship names I see, saw one last week called &amp;#039;Tasty Burger&amp;#039; and another called &amp;#039;Banana Split&amp;#039;...</description>
      <pubDate>Sat, 04 Feb 2012 21:09:19 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4676&amp;forum=1&amp;post_id=50304#forumpost50304</guid>
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      <title>Re: 3MAJ-VHF [by sumanuti]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4499&amp;forum=9&amp;post_id=50303#forumpost50303</link>
      <description>Modeling and Texturing::3MAJ-VHF&lt;br /&gt;
Nope!&lt;br /&gt;&lt;strong&gt;UTF Editor 3.0&lt;/strong&gt; and  adoxa&amp;#039;s &lt;strong&gt;Freelancer XML project&lt;/strong&gt; with &lt;a href=&quot;http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=2031&amp;forum=26&quot; rel=&quot;external&quot; title=&quot;&quot;&gt;w0dk4&amp;#039;s tutorial&lt;/a&gt; !&lt;br /&gt; However, last thing I need to make (wireframe) will need &lt;strong&gt;3ds max&lt;/strong&gt; for &lt;a href=&quot;http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=3849&amp;forum=10&amp;post_id=50168#forumpost50168&quot; rel=&quot;external&quot; title=&quot;&quot;&gt;hitbox model&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;P.S. tnx Huor, this was round 200 logins/outs.</description>
      <pubDate>Sat, 04 Feb 2012 21:09:17 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4499&amp;forum=9&amp;post_id=50303#forumpost50303</guid>
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      <title>Re: Milkshape &amp; Plugins - Latest/Best versions and where to get them [by StarTrader]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=3747&amp;forum=9&amp;post_id=50302#forumpost50302</link>
      <description>Modeling and Texturing::Milkshape &amp; Plugins - Latest/Best versions and where to get them&lt;br /&gt;
That&amp;#039;s where they&amp;#039;re gonna put me an you soon, RimShot! &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4e398ff7b.gif&quot; alt=&quot;&quot; /&gt;</description>
      <pubDate>Sat, 04 Feb 2012 19:00:00 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=3747&amp;forum=9&amp;post_id=50302#forumpost50302</guid>
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      <title>Re: Hello Guys [by Bas]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4679&amp;forum=6&amp;post_id=50292#forumpost50292</link>
      <description>Freelancer Discussion::Hello Guys&lt;br /&gt;
Hi!&lt;br /&gt;&lt;br /&gt;Nice to see you back, pal! You are alright?&lt;br /&gt;&lt;br /&gt;What has happened? You were offline for some time so suddenly.&lt;br /&gt;&lt;br /&gt;If you want to, feel free to tell us about the current situation in Egypt from your view - You know, the people&amp;#039;s thoughts and experiences can differ a lot from what you see and hear from the media.</description>
      <pubDate>Sat, 04 Feb 2012 02:22:29 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4679&amp;forum=6&amp;post_id=50292#forumpost50292</guid>
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      <title>Re: Single Player - Map Revealer? [by DJ.DBFuz]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4677&amp;forum=21&amp;post_id=50286#forumpost50286</link>
      <description>Freelancer Support::Single Player - Map Revealer?&lt;br /&gt;
FYI: &lt;a href=&quot;http://forge.the-starport.net/projects/dsam/repository/show/bin&quot; title=&quot;http://forge.the-starport.net/projects/dsam/repository/show/bin&quot; rel=&quot;external&quot;&gt;http://forge.the-starport.net/projects/dsam/repository/show/bin&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;the crashing issue is solved &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4d6422f04.gif&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&amp; yes i forgot to mention ioncross sp editor ...&lt;br /&gt;&lt;br /&gt;but now have fun &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4d4e4c4f2.gif&quot; alt=&quot;&quot; /&gt;</description>
      <pubDate>Fri, 03 Feb 2012 21:30:06 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4677&amp;forum=21&amp;post_id=50286#forumpost50286</guid>
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      <title>Re: Draw Distances for engine trails and asteroid fields [by Vital]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4675&amp;forum=21&amp;post_id=50280#forumpost50280</link>
      <description>Freelancer Support::Draw Distances for engine trails and asteroid fields&lt;br /&gt;
DATA/SOLAR/ASTEROIDS&lt;br /&gt;&lt;br /&gt;increase &lt;br /&gt;fill_dist = &lt;br /&gt;&lt;br /&gt;for asteroids</description>
      <pubDate>Fri, 03 Feb 2012 19:13:37 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4675&amp;forum=21&amp;post_id=50280#forumpost50280</guid>
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      <title>Re: Freelancerabsturz beim Character erstellen! [by Cyborg]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4678&amp;forum=35&amp;post_id=50279#forumpost50279</link>
      <description>German Forum::Freelancerabsturz beim Character erstellen!&lt;br /&gt;
Das ist ein eigener Mod.&lt;br /&gt;Server Sollte erstmal auf dem gleichen rechner laufen!&lt;br /&gt;Habe Win7!&lt;br /&gt;Glaub es liegt an der mpnewcharacter.fl aber ich find kein fehler&lt;br /&gt;&lt;br /&gt;</description>
      <pubDate>Fri, 03 Feb 2012 18:28:04 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4678&amp;forum=35&amp;post_id=50279#forumpost50279</guid>
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      <title>Re: Crashing Flash on our Front Page [by Zyos]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4669&amp;forum=18&amp;post_id=50272#forumpost50272</link>
      <description>Site Feedback::Crashing Flash on our Front Page&lt;br /&gt;
It only got bad since version 11, version 10 was free of bugs, some people have downgraded the flash they use to the latest stable version of it.&lt;br /&gt;&lt;br /&gt;I don&amp;#039;t know what happened to it really...</description>
      <pubDate>Fri, 03 Feb 2012 14:17:30 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4669&amp;forum=18&amp;post_id=50272#forumpost50272</guid>
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      <title>Re: Mining depletion and regeneration in Discovery 4.86 [by Janus]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4665&amp;forum=28&amp;post_id=50269#forumpost50269</link>
      <description>Speciality Modding::Mining depletion and regeneration in Discovery 4.86&lt;br /&gt;
So I&amp;#039;m assuming the format with no replacement commodity should be thus:&lt;br /&gt;&lt;br /&gt;zone_Bw08_beryllium, 0.75, , 5000, 100000&lt;br /&gt;&lt;br /&gt;Or should it be like this?&lt;br /&gt;&lt;br /&gt;zone_Bw08_beryllium, 0.75, 0, 5000, 100000&lt;br /&gt;&lt;br /&gt;Thanks in advance&lt;br /&gt;&lt;br /&gt;Janus</description>
      <pubDate>Fri, 03 Feb 2012 03:16:29 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4665&amp;forum=28&amp;post_id=50269#forumpost50269</guid>
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      <title>Re: Server Operations - Registering PVP kills [by rik_starkiller]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4673&amp;forum=22&amp;post_id=50258#forumpost50258</link>
      <description>Help and Request::Server Operations - Registering PVP kills&lt;br /&gt;
Thanks, Sumanuti, I&amp;#039;ve contacted them, now I guess I just have to wait to hear back.&lt;br /&gt;&lt;br /&gt;Cheers,&lt;br /&gt;Rik</description>
      <pubDate>Thu, 02 Feb 2012 09:17:53 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4673&amp;forum=22&amp;post_id=50258#forumpost50258</guid>
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      <title>Re: Starport Forge Project Requests [by Cannon]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2659&amp;forum=62&amp;post_id=50256#forumpost50256</link>
      <description>Starport Forge::Starport Forge Project Requests&lt;br /&gt;
There&amp;#039;s a module in the latest UTFEditor that does some of that sort of checking now. See the SVN trunk over on the forge.</description>
      <pubDate>Thu, 02 Feb 2012 06:04:48 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2659&amp;forum=62&amp;post_id=50256#forumpost50256</guid>
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      <title>Re: [Space Sim News]Nexus 2 Funding Initiative [by SolCommand]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4411&amp;forum=2&amp;post_id=50241#forumpost50241</link>
      <description>Front News::[Space Sim News]Nexus 2 Funding Initiative&lt;br /&gt;
&lt;div class=&quot;xoopsQuoteText&quot;&gt;Quote:&lt;/div&gt;&lt;div class=&quot;xoopsQuote&quot;&gt;&lt;blockquote&gt;&lt;br /&gt;FriendlyFire wrote:&lt;br /&gt;Nobody&amp;#039;s bothered reading how that site works eh?&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Well, you got me there.</description>
      <pubDate>Wed, 01 Feb 2012 03:14:12 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4411&amp;forum=2&amp;post_id=50241#forumpost50241</guid>
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      <title>Can an admin contact me please [by GDebateMatt]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4674&amp;forum=18&amp;post_id=50238#forumpost50238</link>
      <description>Site Feedback::Can an admin contact me please&lt;br /&gt;
Hey guys,&lt;br /&gt;&lt;br /&gt;I used to help out on Lancers Reactor and Reactor Forge, just wondered if any of the admins remember me, i was known as Bullseye / Enigma / The Darkest Star, if you do then drop me a line ASAP as id love to get back in touch !&lt;br /&gt;&lt;br /&gt;Email - &lt;a href=&quot;mailto:matt.hadfield@gamingdebate.co.uk&quot; title=&quot;matt.hadfield@gamingdebate.co.uk&quot;&gt;matt.hadfield@gamingdebate.co.uk&lt;/a&gt;&lt;br /&gt;MSN - &lt;a href=&quot;mailto:matt@hadfield.info&quot; title=&quot;matt@hadfield.info&quot;&gt;matt@hadfield.info&lt;/a&gt;</description>
      <pubDate>Tue, 31 Jan 2012 22:57:14 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4674&amp;forum=18&amp;post_id=50238#forumpost50238</guid>
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      <title>Re: Autobuy problem resulting in crash [by Huor]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4591&amp;forum=29&amp;post_id=50237#forumpost50237</link>
      <description>FLHook Development::Autobuy problem resulting in crash&lt;br /&gt;
Not necessarily &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4d6422f04.gif&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;BTW yesterday i had in mind to make an EnumCargo Routine that returns a float value of the remaining hold. Currently its always int (what is not wrong - but not accurate &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4d6422f04.gif&quot; alt=&quot;&quot; /&gt;). Especially if you have items with a volume lower than 1.&lt;br /&gt;Not really a bug - but maybe an improvement...</description>
      <pubDate>Tue, 31 Jan 2012 18:15:24 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4591&amp;forum=29&amp;post_id=50237#forumpost50237</guid>
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      <title>Re: Level up screen in multiplayer? [by Zyos]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4668&amp;forum=28&amp;post_id=50235#forumpost50235</link>
      <description>Speciality Modding::Level up screen in multiplayer?&lt;br /&gt;
Isn&amp;#039;t it pointless to have levels on the multi-player side of things? Since the only missions are the ones you choose that can be scripted with experience or level rewards to my knowledge, there&amp;#039;s not really much of anything to support a leveling process in multi-player unless its done according to the amount of credits that you have.&lt;br /&gt;&lt;br /&gt;There was a sort of ... perk/talent system that I had an idea for but I never fleshed it out.</description>
      <pubDate>Tue, 31 Jan 2012 11:31:40 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4668&amp;forum=28&amp;post_id=50235#forumpost50235</guid>
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      <title>Re: FLModelTool-Help! [by DwnUndr]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4670&amp;forum=10&amp;post_id=50231#forumpost50231</link>
      <description>Tools::FLModelTool-Help!&lt;br /&gt;
I got him hooked up, thanks &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4d6422f04.gif&quot; alt=&quot;&quot; /&gt;</description>
      <pubDate>Mon, 30 Jan 2012 23:32:53 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4670&amp;forum=10&amp;post_id=50231#forumpost50231</guid>
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      <title>Re: End of Single Player (Vanilla) [by Timmy51m]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4667&amp;forum=27&amp;post_id=50210#forumpost50210</link>
      <description>Conventional Modding::End of Single Player (Vanilla)&lt;br /&gt;
Looks like there&amp;#039;s relocate info in several of the M13 files. Try and tinker with some of them instead.</description>
      <pubDate>Sat, 28 Jan 2012 12:21:10 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4667&amp;forum=27&amp;post_id=50210#forumpost50210</guid>
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      <title>Re: Hello everybody ! [by Lady}{Diamond]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4664&amp;forum=24&amp;post_id=50204#forumpost50204</link>
      <description>Introductions ::Hello everybody !&lt;br /&gt;
&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: Haettenschweiler;&quot;&gt;&lt;span style=&quot;color: #00FFFF;&quot;&gt;Hi,&lt;br /&gt;&lt;br /&gt;Thanks &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4d6422f04.gif&quot; alt=&quot;&quot; /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;</description>
      <pubDate>Fri, 27 Jan 2012 18:24:09 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4664&amp;forum=24&amp;post_id=50204#forumpost50204</guid>
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      <title>Re: fuel [by Ezekiel]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=3634&amp;forum=22&amp;post_id=50200#forumpost50200</link>
      <description>Help and Request::fuel&lt;br /&gt;
Bump!</description>
      <pubDate>Fri, 27 Jan 2012 00:15:49 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=3634&amp;forum=22&amp;post_id=50200#forumpost50200</guid>
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      <title>Re: Starlancer Ship Packs [by nerd1000]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=1376&amp;forum=9&amp;post_id=50194#forumpost50194</link>
      <description>Modeling and Texturing::Starlancer Ship Packs&lt;br /&gt;
could I get these in .obj form?&lt;br /&gt;good for Homeworld 2 modding....</description>
      <pubDate>Thu, 26 Jan 2012 11:29:42 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=1376&amp;forum=9&amp;post_id=50194#forumpost50194</guid>
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      <title>Re: DSAccountManager Version 1.4 [by Cannon]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4398&amp;forum=30&amp;post_id=50192#forumpost50192</link>
      <description>Freelancer-related Programming::DSAccountManager Version 1.4&lt;br /&gt;
Yeah, keep an eye on SVN. I&amp;#039;m getting a bit lazy at actually releasing anything but I do update the exe in SVN.</description>
      <pubDate>Thu, 26 Jan 2012 08:19:09 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4398&amp;forum=30&amp;post_id=50192#forumpost50192</guid>
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      <title>Re: hello eveyone [by khayman]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4666&amp;forum=24&amp;post_id=50189#forumpost50189</link>
      <description>Introductions ::hello eveyone&lt;br /&gt;
This is a long shot in the dark, but make sure the laser&amp;#039;s appear green in your list of weapons on your hud while in space. to make em go green or white (turn em on/off) just left click the mouse button on them.&lt;br /&gt;&lt;br /&gt;Another possibility, is that you sold your first weapons and have not mounted new weapons you looted from the NPC. To mount them goto the equipment dealer look at the weapons in your hold and make sure they are mounted, left click the mouse button on the little box like symbol of the weapons picture.</description>
      <pubDate>Wed, 25 Jan 2012 22:36:16 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4666&amp;forum=24&amp;post_id=50189#forumpost50189</guid>
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      <title>Re: How do i change button text? [by Ezekiel]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2836&amp;forum=27&amp;post_id=50184#forumpost50184</link>
      <description>Conventional Modding::How do i change button text?&lt;br /&gt;
I want to do that, because we use FLSES, and when player create a char, delete it and create it aain with the exact same name, it&amp;#039;s resukt in some database error, like unique key violation etc...&lt;br /&gt;&lt;br /&gt;For deleting account, players must fill a form on our website, so that we can delete it completly before they can reuse the same name, without crashing our DB &lt;img src=&quot;http://the-starport.net/uploads/smil3dbd4d6422f04.gif&quot; alt=&quot;&quot; /&gt;</description>
      <pubDate>Wed, 25 Jan 2012 08:45:43 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2836&amp;forum=27&amp;post_id=50184#forumpost50184</guid>
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      <title>Re: UTF Editor [by [RIP]Fusion]</title>
      <link>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2690&amp;forum=10&amp;post_id=50180#forumpost50180</link>
      <description>Tools::UTF Editor&lt;br /&gt;
&lt;div class=&quot;xoopsQuoteText&quot;&gt;Quote:&lt;/div&gt;&lt;div class=&quot;xoopsQuote&quot;&gt;&lt;blockquote&gt;&lt;br /&gt;Cannon wrote:&lt;br /&gt;Run the &amp;quot;DirectX End-User Runtime Web Installer&amp;quot; (dxwebsetup.exe). This installs the missing .NET assemblies and makes it work.&lt;br /&gt;&lt;br /&gt;Link: &lt;a href=&quot;http://www.microsoft.com/downloads/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&amp;displaylang=en&quot; title=&quot;http://www.microsoft.com/downloads/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&amp;displaylang=en&quot; rel=&quot;external&quot;&gt;http://www.microsoft.com/downloads/de ... 6652CD92A3&amp;displaylang=en&lt;/a&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;My thx Cannon, that did the trick. As far as updates from the second link, every time I have downloaded and launch the updated exe from there, Windows pops up w/a warning msg. This version I got from Dwn which is prob a early version doesn&amp;#039;t. Creation date is 5/31/11. Any clue as why?&lt;br /&gt;&lt;br /&gt;Fus</description>
      <pubDate>Mon, 23 Jan 2012 23:19:53 +0200</pubDate>
      <guid>http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2690&amp;forum=10&amp;post_id=50180#forumpost50180</guid>
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