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There are currently 111 users playing Freelancer on
89 servers. | May. 24, 2013 |
| Serverside or Clientside? |
Subject: Serverside or Clientside? by { throcken} on 2012/7/12 23:40:05 I was wondering if any of you knew [from head-against-the-wall trial and error] which .ini files are controlled serverside and clientside, without mods, any mods. I run a vanilla server with some tweaks to NPC regenerative shields, more appropriate weapons, and aiming ability. New characters get more cash. Some jumpholes are open. Some ships have increased hull capacity and cargo hold size. All of this is controlled serverside. The thing I don't understand is, we've opened up Tohoku, and have populated it with KNF and Blood Dragon fighters, they all work just fine. When we added ship pads and types to Ryuku base, that weren't there before, the changes don't affect the clients. I've run Freelancer on the same CPU as the server, and the changes work. Is there some global file that controls which files are 'locked'? I ran into this problem before in Chugoku adding ship pads, they worked on the same CPU, but not client's computers. What gives, Microsoft? Thanks for any assistance, y'all. |










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