Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Donations
Monthly costs: -50€
Income (ads): +25€
Donations (last month): +0€

Current balance: -65€
(last updated 2013/05)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Random Image
Collapse/Expand Poll
Would you be interested in Star Citizen modding?
Yes.
No, not interested in SC mods/modding.
No, not interested in SC in general.
Total Votes: 281
3 Comments
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Twitter
Collapse/Expand Who's Online
17 user(s) are online (10 user(s) are browsing Forum)

Members: 0
Guests: 17

more...
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 116 users playing Freelancer on 80 servers.
May. 26, 2013
Report message:*
 

Re: Divine Space game in development

Subject: Re: Divine Space game in development
by { AntiDanilevski} on 2012/6/10 13:37:01

Thank you for the hint, I will (will find the form as soon as I finish this post).

Actual gameplay mostly reminds Dark Orbit. We fly in the plane of the ecliptic; but difference is - we can change altitude at will (though it's barely needed - ship changes altitude automatically). In fact, ship can fly in any direction, so it's still 3D. Or 2,95D

I have one crazy idea how to make it even more intersting (flight model) and, at the same time, it will remain casual. This know-how we won't implement in first version, but probably will do it in MMO. Anyways, we need to test it first, since I never seen anything like this anywhere and it may be unusable.

About combat system - it's real-time fights. You click on the target and combat begins. We will make it more interesting as soon as add cannons AI. It will allow us to point many target at once and ship will aim on the 'best' (or weakest, or nearest - depends on it's current mode). This is in our roadmap and we hope to release it with the first version.

Beside that, there are very addictive resources grinding (last time our coders went to test it for 5 minutes and spent 2-3 hours instead); trading between stations and, of course, quests. Currently, I'm working on the global scenario and I'm quite proud of how it's turning out. I hope to resurrecct spirit of the old space games because personally, I can't play modern games - they are hollow, similar to most Hollywood movies. It's just imho, of course. So main goal of the game is to make new scenario and new universe that no one ever seen before. There will be something new, that I can promise.