Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Donations
Monthly costs: -50€
Income (ads): +25€
Donations (last month): +0€

Current balance: -65€
(last updated 2013/05)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Random Image
Collapse/Expand Poll
Would you be interested in Star Citizen modding?
Yes.
No, not interested in SC mods/modding.
No, not interested in SC in general.
Total Votes: 263
3 Comments
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Twitter
Collapse/Expand Who's Online
14 user(s) are online (7 user(s) are browsing Forum)

Members: 1
Guests: 13

Kuze, more...
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 231 users playing Freelancer on 87 servers.
May. 18, 2013
Report message:*
 

Re: use of Maya for Freelancer Modding?

Subject: Re: use of Maya for Freelancer Modding?
by { Emmanuel} on 2011/12/14 22:23:41

Thanks. Good to know because I was planning on using Maya. I will check out 3DS Max

Is there anything you need to keep in mind while modelling? I read in other threads that you should avoid certain kinds of polygons (convex?)

What about the model itself? Does it have to be one piece or is it okay if consists of several smaller pieces?