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May. 20, 2013
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Re: Freelancer 2 (?)

Subject: Re: Freelancer 2 (?)
by { LancerSolurus} on 2012/1/19 11:45:47

Actually tesselation is nothing new, it's been around since DX 7. But until the advent of DX 10 it has never been supported directly by MS (geometry shader). Before that you had to use the SDK provided by the video card manufacturer and it was limited to that specific manufacturer's cards.