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There are currently 236 users playing Freelancer on
85 servers. | May. 20, 2013 |
| Re: My first ship |
Subject: Re: My first ship by { Maverick} on 2011/6/30 22:57:54 Thanks for the kind replies all. Yes, it is my first ship. The cool thing about it that I did everything on it from scratch, from model to in-game. The downside of that is that a lot of time went into it to get it right, far more than should be spent on it, I think. Especially the textures. Being the perfectionist that I am, I redid the textures on all the versions until I was really satisfied. It still is not 100% (for example the green specks inside the exhaust nozzles) but because the engine effects will cover that up, you don't see it in game. And you gotta draw a line somewhere right? Some data for you guys on to comment on (please do give feedback and be critical): This model has close to 10.000 poly's, which in hindsight is proof of me trying to get it too perfect and smoothening it out too much. Most modelers will confirm that you don't need lots of poly's to make a model look good. And the lower the polycount, the easier it is to render the model in game. So I could have done with half of them, or even less. Freelancer has its own way of smoothening out a model anyway. Been a bit too eager to get it right I guess. The model consists of 9 groups, each with its own texture. The texture on the main hull section (the 'used white' area) is the biggest with a resolution of 2048x2048. The total size of the texture is 4.87Mb. The ship also has a glow-/light map which makes the light yellow parts look really sweet, but it adds another +/- 4Mb to it. In total the mat file is just under 10 Mb. Which is a bit on the large side I think, and I will definitely go smaller next time. Only increases the total size of the mod file. Although I'm not very confident that you can get the same amount of detailing and image quality on a texture of for example 512x512. I've tried it, and although people told me I would never be able to see the difference, I clearly did. And I didn't like it. I updated the first post with some decent renders. I'll post some renders of the other versions shortly. Need to sort out a few things first. |










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