Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Donations
Monthly costs: -50€
Income (ads): +25€
Donations (last month): +0€

Current balance: -65€
(last updated 2013/05)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Random Image
Collapse/Expand Poll
Would you be interested in Star Citizen modding?
Yes.
No, not interested in SC mods/modding.
No, not interested in SC in general.
Total Votes: 267
3 Comments
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Twitter
Collapse/Expand Who's Online
11 user(s) are online (4 user(s) are browsing Forum)

Members: 0
Guests: 11

more...
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 113 users playing Freelancer on 79 servers.
May. 20, 2013
Report message:*
 

Re: GE Storm Test

Subject: Re: GE Storm Test
by { LancerSolurus} on 2011/1/21 3:10:06

GPU tesselation has been around for awhile, it's a standard feature on ATI cards since I believe the 8500 (when DX 9 had just come out). I've played with it, for a single mesh it's fine, any more than that and you notice considerable slowdown.

For displacement mapping I will be using parallax occlusion mapping. It works fine in DX 9, I still have alot of tweaking to do with it though since it is a GPU hog. Once I get back to work on it I plan on making it like the way Stalker does it, at a certain distance it switches over to plain normal mapping.