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June. 20, 2013
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Re: uv mapping

Subject: Re: uv mapping
by { Forsaken} on 2009/10/12 13:36:10

If you can, find your best modeler (who has yet to figure out texturing) and have him get a hold of Digital Tutors or Gnomon DVD tutorials on the subject matter. *cough*Have them use their imagination on how to obtain them *cough* .

TBH, it really don't matter what program its for. The same principles apply. Using your different projection methods for the right situations, maximum use of the 0-1 space, ensuring consistency in regards to your UV/Texture scale, and keeping your shells together as much as you can to ease texturing.

I'm only a marginal texturer/UV mapper... actually I suck, but these vids helped not only figuring out how to texture models, but to understand the principle (the rest is up to me to improve with application practice... which is rare these days).

On another note, I found it easier to get ahold of texturing dvd's for Maya. Thats why I use it now.