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There are currently 291 users playing Freelancer on 87 servers.
May. 19, 2013
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Re: Effects showroom!

Subject: Re: Effects showroom!
by { Ezrail} on 2008/12/24 18:30:38

Quote:


I totally cheated for that video. That single missile you see strapped under the Defender is a single torpedo launcher with two HPFires. This unfortunately breaks the launch sound, so that was post processed in later. The two missiles launched both behave precisely the same way, giving the illusion of only one missile. In the end for my mod I decided to simply give all applicable fighters two torpedo launchers.

[img]http://triton.imageshack.us/Himg243/scaled.php?server=243&filename=freelancerdualtorpsqz0.jpg&xsize=578&ysize=480[/img]


I have done this 2 years ago with missiles. Doesn't brake sound and when you fire you see actually 2 missiles flying away (not always but in 95% cases). That's not only thing I made launchers up to 6 missiles just for fun but that many lags MP heavy, especialy if you mount more launchers on ship but you can only imagine how does it look like with four 6 missile launchers. Also did this with turret and got flak effect but never tested it in fight. If u r interested I have it archived somewhere

Quote:

Engine FX example

Open in new window

The FX below will give you a new engine trail (real long) and the classic Star Trek blue flash when entering cruise. Also contains additional comments on what each section is for and how some of the commands work.

Click here to download the SSM Warp FX files


I tried this one but didn't work. Followed instructions step by step but nothing. I did put on right engine I know because there isn't any fx

Any thoughts?

Thx