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May. 19, 2013
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Re: faction issue

Subject: Re: faction issue
by { CK256} on 2012/6/10 19:40:30

Been a while since I looked at factions/encounters, you refer to faction_prop.ini, npcships.ini and loadouts.ini but did you create entries in these files?

Missions/faction_prop.ini (the faction ships are listed here)

the ships referenced above are detailed here

Missions/npcships.ini

and the loadouts here

Data/Ships/loadouts

The other area to consider is the type of encounter they are called up in area_assault and area_defend would be the usual ones and sometimes area_scout, remember Nomads have their own area_Nomads encounter.

The type of pilot called up in npc ships can also have an effect e.g. a cargo ship will have pilot_freighter_easy in an encounter the cargo ship will try a run leaving the fighter escort behind.

It might be worth making a new Nomad faction for your mod as the original one is part of the SP campaign I know the mod I worked on several years ago had new versions of the campaign factions like the Order, Rheinland Navy etc.

List some of the system encounters involving the factions so we can have a look and see if the issue is there.

CK256