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May. 19, 2013
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Re: Divine Space game in development

Subject: Re: Divine Space game in development
by { NeXoSE} on 2012/6/11 11:27:05

Quote:

AntiDanilevski wrote:
Quote:

Timmy51m wrote:
So combat is click on the target and watch the fight? As opposed to actually dog fighting like freelancer?


Partially, yes. You'll be able to use special abilities/items in combat, change tactics, weapons - but this is not a sim, no.

And general idea is to make not a sim, but to make adventure/space quest with a good, deep scenario and alive characters that everyone can play (while sims/freelancer controls can be played only by a skilled gamers).


Maybe it's few offend for indie game maker, but i think you may *study* from our mods. Because:

1, we almost all the hard dead space game fans, some working on this game almost ten years;

2, some of us made their nice imagine in their mod, just remember ask them and credit them if you will use it, i think that will be OK.

And by the way, i like the star map.