@Gold_Sear I’m afraid since it’s been converted to a static html site, that is no longer possible. However it should have been indexed by Google now. Try something like: site:lancersreactor.com test
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@Gold_Sear Fantastic! I’ve crossed it off the list.
@Laz has kindly put together a demo page where the json payload will render (this will eventually move to where the main page is when it’s done) so we can see how things will look when finished.
You can find it here: https://the-starport.com/wiki/fl-binaries/limit-breaking-v2/
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Sorry for the long delay, it’s been a busy few weeks and I got a bit caught up in some FLHook stuff which ended up eating way more free time than I thought it would.
Sections that still need doing are:
HUD
Miscellaneous
Missions
NPCs
Reputation
Server Operation
Systems
Turret View and Mouse
Visibility
Visual EffectsGoing to get a couple of these done this afternoon, and will edit my post to cross them off the list.
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Hi @GalaCeir, welcome to the Starport!
Something to try that might fit the bill here is the last release of Shattered Worlds: War-Torn. Most mods that are still active are fairly focused on multiplayer, new single-player content for Freelancer is pretty rare unfortunately!
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Heya everyone. I was wondering if anyone knows what function within Freelancer.exe I can call to cause the the ship to flip between it’s various camera states. I am looking primaraily to convert between the normal view and cockpit view on demand, as well as preventing the user from manually switching back if possible, but I have a few different ways to achieve the latter.
Spent a while looking in IDA trying to follow what happens after the user presses the H key (for turret view) and the like, but can’t seem to find where the game changes the state.
Any help appreciated!
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Just done some googling and I don’t think the ROG Ally supports direct x 8 which Freelancer runs with. If you install the HD edition, it offers various wrappers for later versions of DirectX. Alternatively if you’d prefer to run the Vanilla/Combined patch, here is a link to the wrapper I use: link
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Hi mate, are you just running Vanilla on it’s own without a no-cd hack / patch? If so, install a patch from this thread (assuming you’re not planning on running mods) and see if it resolves your issue.
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Heyo,
We’ve got a bit of an issue with some specific AI behaviours in our mod at the moment. We have a set of encounters where solo NPCs spawn on the regular to provide easy access to player 1v1s. Unfortunately when NPCs are solo they are very reluctant to engage on their own. They seem to stay stuck in an EVADE (not a flee!) state for a long time and often won’t attack the player at all. This is a recent observed behaviour, seen after we’ve ported the mod across to a new repository by hand, so obvious we’re missing something.
My question here is what actually affects NPC behaviours outside of
state_graph.db
andpilots_population.ini
? We’ve not changed either of these blocks. We’ve done some theorizing that it might betoughness
(which I’m still not convinced is even used) or adjustments inptough.ini
, but at this point and with a bit of testing, we’re drawing a blank. Has anyone had any experience of behaviours like this, or would have an idea of what would influence it?(We’re generally keen to get a better understanding of NPC behaviour in general, so it’d be neat to make this thread a place to discuss this. A lot of the tweaks we’ve made to pilots population so far have been done blind, and it’s not always clear what changes as testing this stuff can be rather fuzzy. Filling out the wiki with what we’ve found is very much on my to-do list.)
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@Gold_Sear Sorry I’ve been absent, was moving house! I’ll see about doing a pass on this tonight and at least making a list of sections that still need work if I can’t get the scripts working properly to generate the page.
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@adoxa An update: It was indeed the timestamps! Thankyou for your help You’ll be pleased to know I am also caching and no longer using the
dlt
links.An aside: is the source for xml2utf available?
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Vanilla Mod question?
[Hack Request] Changing camera mode programatically
Freelancer on ROG Ally
Freelancer on ROG Ally
Understanding NPC in-combat Behaviours
Dev's Limit Breaking 101 Techniques
Freelancer XML Project in Github Workflows